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path: root/src/mesa/program/ir_to_mesa.cpp
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* glsl: Add new atomic_uint built-in GLSL type.Francisco Jerez2013-10-291-0/+2
* glsl: Implement [iu]mulExtended() built-ins for ARB_gpu_shader5.Matt Turner2013-10-071-0/+1
* glsl: Add ir_binop_carry and ir_binop_borrow.Matt Turner2013-10-071-0/+2
* glsl: add plumbing for GL_ARB_texture_query_levelsChris Forbes2013-10-051-0/+3
* glsl: add texture gather changesMaxence Le Dore2013-10-031-0/+3
* mesa/program: Switch ir_to_mesa_instruction to the non-zeroing allocator.Francisco Jerez2013-10-011-1/+1
* mesa: Fix misplaced includes of "main/uniforms.h".Francisco Jerez2013-10-011-1/+1
* glsl: Remove unused pointer value.Vinson Lee2013-09-241-1/+1
* glsl: Hide many classes local to individual .cpp files in anon namespaces.Eric Anholt2013-09-231-2/+14
* i965, mesa: Use the new DECLARE_R[Z]ALLOC_CXX_OPERATORS macros.Kenneth Graunke2013-09-211-11/+1
* glsl: Add support for ldexp.Matt Turner2013-09-171-0/+1
* glsl: Add conditional-select IR.Matt Turner2013-09-091-0/+1
* glsl: Pass _mesa_glsl_parse_state into matching_signature and such.Kenneth Graunke2013-09-091-1/+1
* glsl: Add support for new fma built-in in ARB_gpu_shader5.Matt Turner2013-08-271-0/+1
* mesa: Refactor copying of linked program data.Paul Berry2013-08-011-4/+1
* glsl: add ir_emit_vertex and ir_end_primitive instruction typesBryan Cain2013-08-011-0/+14
* glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type.Paul Berry2013-08-011-1/+1
* glsl: Remove redundant writes to prog->LinkStatusPaul Berry2013-07-301-1/+0
* mesa: renumber shader indices according to their placement in pipelineMarek Olšák2013-07-021-7/+3
* mesa: Move the common _mesa_glsl_compile_shader() code to glsl/.Eric Anholt2013-06-211-63/+0
* mesa: Move shader compiler API code to shaderapi.cEric Anholt2013-06-211-31/+0
* mesa: Fix missing setting of shader->IsES.Eric Anholt2013-06-211-0/+1
* mesa: Use shared code for converting shader targets to short strings.Eric Anholt2013-06-211-4/+1
* glsl: Remove ir_print_visitor.h includes and usageEric Anholt2013-06-211-5/+4
* mesa: fix GLSL program objects with more than 16 samplers combinedMarek Olšák2013-05-281-4/+11
* glsl: Add lowering pass for ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Add ir_triop_vector_insertIan Romanick2013-05-131-0/+1
* glsl: Add ir_binop_vector_extractIan Romanick2013-05-131-0/+1
* glsl: Pass struct shader_compiler_options into do_common_optimization.Kenneth Graunke2013-05-121-2/+5
* mesa/program: Don't copy propagate from swizzles.Fabian Bieler2013-05-081-0/+2
* glsl: Add a pass to lower bitfield-insert into bfm+bfi.Matt Turner2013-05-061-0/+2
* glsl: Add support for new bit built-ins in ARB_gpu_shader5.Matt Turner2013-05-061-0/+9
* glsl: Implement ARB_texture_query_lodDave Airlie2013-03-291-0/+3
* Replace gl_frag_attrib enum with gl_varying_slot.Paul Berry2013-03-151-2/+2
* mesa: add switch case for ir_txf_ms to silence warningBrian Paul2013-03-021-0/+3
* ir_to_mesa: Translate ir_triop_lrp to OPCODE_LRP.Matt Turner2013-02-281-2/+5
* glsl: Convert mix() to use a new ir_triop_lrp opcode.Kenneth Graunke2013-02-281-1/+5
* glsl: Rename uniform_field_visitor to program_resource_visitor.Paul Berry2013-02-041-2/+2
* glsl: Extend ir_expression_operation for ARB_shading_language_packingMatt Turner2013-01-251-0/+4
* glsl: Modify uniform_field_visitor::visit_field to take a row_major parameterIan Romanick2013-01-251-2/+6
* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-251-1/+1
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-251-0/+2
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-251-4/+10
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-1/+11
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-5/+2
* glcpp: Accept pointer to GL context rather than just the API versionCarl Worth2013-01-111-1/+1
* mesa: Remove dead program_parameter::Flags field.Kenneth Graunke2012-10-161-1/+1
* ir_to_mesa: make some global variable staticDave Airlie2012-09-151-3/+3
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-151-1/+1
* ir_to_mesa: Don't whack the ->location field of uniform block variables.Eric Anholt2012-08-071-1/+1