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path: root/src/mesa/program/ir_to_mesa.cpp
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* glsl: Extend ir_expression_operation for ARB_shading_language_packingMatt Turner2013-01-251-0/+4
* glsl: Modify uniform_field_visitor::visit_field to take a row_major parameterIan Romanick2013-01-251-2/+6
* glsl: Add ir_variable::is_in_uniform_block predicateIan Romanick2013-01-251-1/+1
* glsl: Add GLSL_TYPE_INTERFACEIan Romanick2013-01-251-0/+2
* glsl: Replace most default cases in switches on GLSL typeIan Romanick2013-01-251-4/+10
* glsl: Extend ir_expression_operation for GLSL 3.00 pack/unpack functions (v2)Chad Versace2013-01-241-1/+11
* glsl: Eliminate ambiguity between function ins/outs and shader ins/outsPaul Berry2013-01-241-5/+2
* glcpp: Accept pointer to GL context rather than just the API versionCarl Worth2013-01-111-1/+1
* mesa: Remove dead program_parameter::Flags field.Kenneth Graunke2012-10-161-1/+1
* ir_to_mesa: make some global variable staticDave Airlie2012-09-151-3/+3
* mesa/glsl: rename preprocess to glcpp_preprocessDave Airlie2012-09-151-1/+1
* ir_to_mesa: Don't whack the ->location field of uniform block variables.Eric Anholt2012-08-071-1/+1
* glsl: Add a "ubo_load" expression type for fetches from UBOs.Eric Anholt2012-08-071-0/+4
* ir_to_mesa: make size_swizzles[] array static constBrian Paul2012-07-311-1/+1
* glsl: Merge the lists of uniform blocks into the linked shader program.Eric Anholt2012-07-201-0/+6
* mesa: Set gl_fragment_program::UsesKill in do_set_program_inouts.Paul Berry2012-07-201-4/+0
* ir_to_mesa: Add support for ir_unop_f2u to ir_to_mesa backend.Paul Berry2012-06-151-0/+1
* glsl: Bitwise conversion operator support in the software renderers.Olivier Galibert2012-06-071-0/+5
* ir_to_mesa: Don't set initial uniform values againIan Romanick2012-05-231-104/+0
* ir_to_mesa: Propagate initial values in _mesa_associate_uniform_storageIan Romanick2012-05-231-0/+9
* ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.Vinson Lee2012-04-121-1/+1
* ir_to_mesa: Remove pretense of support for function calls.Kenneth Graunke2012-04-091-181/+5
* glsl: Remove ir_call::get_callee() and set_callee().Kenneth Graunke2012-04-021-1/+1
* linker: Calculate used samplers and shadow samplers in the linkerIan Romanick2012-01-111-27/+4
* linker: Calculate the sampler to texture target mapping during linkingIan Romanick2012-01-111-5/+3
* mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-191-23/+6
* ir_to_mesa: don't init unfirom if link failedYuanhan Liu2011-11-151-1/+3
* glsl: Remove resource count checks from ir_to_mesa and st_glsl_to_tgsiIan Romanick2011-11-141-55/+0
* Delete code made dead by previous uniform related patchesIan Romanick2011-11-071-1/+0
* mesa: Rewrite the way uniforms are tracked and handledIan Romanick2011-11-071-18/+29
* ir_to_mesa: Add _mesa_associate_uniform_storageIan Romanick2011-11-071-0/+71
* mesa: add support for GL_OES_EGL_image_externalChia-I Wu2011-11-031-0/+3
* ir_to_mesa: Let check_resources halt compilationIan Romanick2011-10-281-6/+17
* mesa: Expose GLSL interpolation qualifiers in gl_fragment_program.Paul Berry2011-10-271-1/+1
* ir_to_mesa: Use uniform_field_visitor to add all struct fields to parameter listIan Romanick2011-10-251-12/+38
* glsl: Add uniform_locations_assigned parameter to do_dead_code opt passIan Romanick2011-10-251-2/+4
* ir_to_mesa: Generate gl_program_parameter list by walking the GLSL IR.Ian Romanick2011-10-181-100/+63
* ir_to_mesa: Move some things outside the 'extern "C"' blocksIan Romanick2011-10-181-3/+4
* mesa: Simplify calling Driver.ProgramStringNotify after previous refactorsIan Romanick2011-10-071-22/+11
* mesa: Use gl_shader_program::_LinkedShaders instead of FragmentProgramIan Romanick2011-10-071-4/+2
* mesa: Use gl_shader_program::_LinkedShaders instead of GeometryProgramIan Romanick2011-10-071-3/+2
* mesa: Use gl_shader_program::_LinkedShaders instead of VertexProgramIan Romanick2011-10-071-3/+2
* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-041-9/+0
* ir_to_mesa: Don't assertion fail on integer modulus.Kenneth Graunke2011-10-021-1/+4
* mesa: Remove unused field gl_program::VaryingIan Romanick2011-09-301-2/+0
* ir_to_mesa: Don't assertion fail on remaining GLSL 1.30 ops.Eric Anholt2011-09-281-2/+10
* mesa: Add a flag to indicate whether a program uses gl_ClipDistance.Paul Berry2011-09-231-0/+2
* i965/fs: Implement texelFetch() on Ironlake and Sandybridge.Kenneth Graunke2011-09-191-3/+2
* ir_to_mesa: fix shadow2DArray comparisonMarek Olšák2011-09-101-3/+14
* mesa: Replace the EmitNoIfs compiler flag with a MaxIfDepth flag.Bryan Cain2011-08-311-4/+4