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path: root/src/mesa/program/ir_to_mesa.cpp
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* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-3/+13
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-141-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-8/+8
* glsl: Fix incorrect assertionIan Romanick2010-10-121-1/+1
* ir_to_mesa: assorted clean-ups, const qualifiers, new commentsBrian Paul2010-10-121-14/+45
* mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt2010-09-281-242/+6
* mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.Eric Anholt2010-09-281-86/+4
* ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt2010-09-221-2/+18
* glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt2010-09-221-1/+27
* ir_to_mesa: Remove unused member array_indexed from struct statevar_element.Vinson Lee2010-09-171-1/+0
* glsl2: Add flags to enable variable index loweringIan Romanick2010-09-171-0/+13
* glsl2: fix signed/unsigned comparison warningBrian Paul2010-09-151-2/+2
* glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri2010-09-131-1/+7
* glsl: call ir_lower_jumps according to compiler optionsLuca Barbieri2010-09-131-0/+2
* glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick2010-09-091-0/+3
* glsl2: Add ir_unop_noiseIan Romanick2010-09-091-0/+10
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-081-2/+2
* glsl: make compiler options per-targetLuca Barbieri2010-09-081-3/+9
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-071-1/+1
* ir_to_mesa: Add support for gl_NormalScale.Eric Anholt2010-09-071-0/+5
* glsl: Make sure shader source isn't NULL.Kenneth Graunke2010-09-071-0/+8
* ir_to_mesa: Fix warning in last commit.Eric Anholt2010-09-071-1/+1
* ir_to_mesa: Move the STATE_VAR elements of a builtin uniform to a temp (v2).Eric Anholt2010-09-071-345/+326
* Revert "ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a...Marek Olšák2010-09-041-291/+345
* ir_to_mesa: Handle loops with loop controls setIan Romanick2010-09-031-4/+44
* mesa: fix code generation for ir_unop_sqrtBrian Paul2010-09-021-2/+3
* ir_to_mesa: Load all the STATE_VAR elements of a builtin uniform to a temp.Eric Anholt2010-09-011-345/+291
* ir_to_mesa: Add a little helper for emitting link failure messages.Eric Anholt2010-09-011-24/+22
* ir_to_mesa: When emitting a pixel kill, flag that we did so.Eric Anholt2010-08-311-0/+3
* ir_to_mesa: Sort the uniform list we're adding to Parameters[] order.Eric Anholt2010-08-311-5/+41
* ir_to_mesa: Fix struct/class confusionnobled2010-08-311-1/+1
* ir_to_mesa: Set up our instruction nodes with zeroed data.Eric Anholt2010-08-311-0/+12
* ir_to_mesa: use RSQ+MUL instead of RSQ+RCP for SQRTMarek Olšák2010-08-311-1/+2
* mesa: Return after assertion failure.José Fonseca2010-08-301-1/+1
* ir_to_mesa: Initialize variable in ir_to_mesa_visitor::visit.Vinson Lee2010-08-291-1/+1
* ir_to_mesa: Don't assume that an ir_dereference_array is of a variable.Eric Anholt2010-08-261-1/+2
* ir_to_mesa: Add support for samplers in structures.Eric Anholt2010-08-251-109/+122
* ir_to_mesa: Convert this code to using linker.cpp's uniform locations.Eric Anholt2010-08-251-123/+76
* mesa: Remove the "Used" flag in gl_program_parameter.Eric Anholt2010-08-251-5/+0
* ir_to_mesa: set IndirectRegisterFilesMarek Olšák2010-08-251-0/+8
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-241-73/+107
* mesa: Add new ir_unop_any() expression operation.Eric Anholt2010-08-231-0/+20
* ir_to_mesa: Implement f2b by comparing the arg to 0, not the result.Eric Anholt2010-08-231-1/+1
* ir_to_mesa: Fix constant array handling to return the temp we created.Eric Anholt2010-08-231-0/+1
* mesa: Initialize member variables in ir_to_mesa_src_reg constructor.Vinson Lee2010-08-221-0/+4
* mesa: Initialize variables in mesa_src_reg_from_ir_src_reg.Vinson Lee2010-08-211-0/+2
* glsl: Remove bogus "ambient" field from vec4 gl_TextureEnvColor.Kenneth Graunke2010-08-201-1/+1
* glsl: add missing ambient field to gl_LightModelLuca Barbieri2010-08-201-1/+1
* glsl: don't crash if a field is specified for a non-struct uniformLuca Barbieri2010-08-201-1/+1
* glsl: add missing sceneColor field to gl_{Front, Back}LightModelProductLuca Barbieri2010-08-201-2/+2