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path: root/src/mesa/program/ir_to_mesa.cpp
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* glsl: use 'this' pointer to be consistentBrian Paul2011-01-261-1/+1
* glsl: remove needless conditionalBrian Paul2011-01-261-14/+10
* glsl: move ir_var_out codeBrian Paul2011-01-261-7/+7
* glsl: move ir_var_system_value codeBrian Paul2011-01-261-5/+5
* glsl: use local var to simplify code a bitBrian Paul2011-01-261-22/+23
* mesa: Propagate gl_FragDepth layout from GLSL IR to Mesa IRChad Versace2011-01-261-0/+23
* ir_to_mesa: Add several assertions about sizes of arraysIan Romanick2011-01-251-0/+4
* Merge branch 'draw-instanced'Brian Paul2011-01-151-0/+5
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| * mesa: ir_to_mesa support for system valuesBrian Paul2010-12-081-0/+5
* | ir_to_mesa: Fix segfaults on ir_to_mesa invocation after MSVC change.Eric Anholt2011-01-141-6/+6
* | mesa: Dynamically allocate acp array in ir_to_mesa_visitor::copy_propagate.Vinson Lee2011-01-141-2/+4
* | mesa: Add channel-wise copy propagation to ir_to_mesa.Eric Anholt2011-01-141-0/+129
* | glsl: Support if-flattening beyond a given maximum nesting depth.Kenneth Graunke2010-12-271-1/+1
* | ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectorsIan Romanick2010-12-131-1/+7
* | glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-011-2/+3
* | glsl: Add a lowering pass to move discards out of if-statements.Kenneth Graunke2010-12-011-1/+3
* | ir_to_mesa: Add support for conditional discards.Marek Olšák2010-12-011-2/+7
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* glsl: start restoring some geometry shader codeBrian Paul2010-11-231-0/+11
* glsl: better handling of linker failuresBrian Paul2010-11-231-19/+33
* glsl: use gl_register_file in a few placesBrian Paul2010-11-231-4/+4
* glsl: fix off by one in register index assertionBrian Paul2010-11-231-1/+1
* ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.Eric Anholt2010-11-191-0/+32
* glsl: Combine many instruction lowering passes into one.Kenneth Graunke2010-11-191-3/+2
* glsl: Add ir_quadop_vector expressionIan Romanick2010-11-191-0/+132
* glsl: Eliminate assumptions about size of ir_expression::operandsIan Romanick2010-11-191-1/+1
* glsl: Add ir_unop_sin_reduced and ir_unop_cos_reducedIan Romanick2010-11-191-0/+110
* ir_to_mesa: Generate smarter code for some conditional movesIan Romanick2010-11-181-12/+99
* glsl: Remove the ir_binop_cross opcode.Kenneth Graunke2010-11-171-4/+0
* ir_to_mesa: Refactor code for emitting DP instructionsIan Romanick2010-11-091-45/+35
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-141-3/+13
* glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.Kenneth Graunke2010-10-141-0/+1
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-8/+8
* glsl: Fix incorrect assertionIan Romanick2010-10-121-1/+1
* ir_to_mesa: assorted clean-ups, const qualifiers, new commentsBrian Paul2010-10-121-14/+45
* mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt2010-09-281-242/+6
* mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.Eric Anholt2010-09-281-86/+4
* ir_to_mesa: Only compare vector_elements present for any_nequal/all_equalEric Anholt2010-09-221-2/+18
* glsl: Rework assignments with write_masks to have LHS chan count match RHS.Eric Anholt2010-09-221-1/+27
* ir_to_mesa: Remove unused member array_indexed from struct statevar_element.Vinson Lee2010-09-171-1/+0
* glsl2: Add flags to enable variable index loweringIan Romanick2010-09-171-0/+13
* glsl2: fix signed/unsigned comparison warningBrian Paul2010-09-151-2/+2
* glsl: introduce ir_binop_all_equal and ir_binop_any_equal, allow vector cmpsLuca Barbieri2010-09-131-1/+7
* glsl: call ir_lower_jumps according to compiler optionsLuca Barbieri2010-09-131-0/+2
* glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick2010-09-091-0/+3
* glsl2: Add ir_unop_noiseIan Romanick2010-09-091-0/+10
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-081-2/+2
* glsl: make compiler options per-targetLuca Barbieri2010-09-081-3/+9
* glsl: Define GL_ES preprocessor macro if API is OpenGL ES 2.0.Kenneth Graunke2010-09-071-1/+1
* ir_to_mesa: Add support for gl_NormalScale.Eric Anholt2010-09-071-0/+5
* glsl: Make sure shader source isn't NULL.Kenneth Graunke2010-09-071-0/+8