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* Fix the warning.Zack Rusin2007-09-181-1/+1
| | | | | | The const is there to enforce the immutable state of the object, which is in reality owned by the pipe so just cast away the constness.
* Make sampler an immutable state object.Zack Rusin2007-09-1811-45/+89
| | | | Switch the sample to be an immutable state object.
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-1815-50/+103
| | | | | | | We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work.
* s/bugmgr/bufgr/Brian2007-09-171-1/+1
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* Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-174-16/+0
| | | | This is already handled by the semanics of map(), etc.
* Implement query object interface.Brian2007-09-118-21/+83
| | | | | | This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters.
* vertex feedback functionsBrian2007-09-101-0/+72
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* merge buffer_unreference(), buffer_reference()Brian2007-09-104-11/+11
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* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-1010-7/+69
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* Initial work for post-transformed vertex feedback buffers.Brian2007-09-066-32/+92
| | | | | | | This will be used for: GL_NV_transform_feedback, or similar GL3 functionality glRasterPos GL selection/feedback modes
* Initial work for post-transform vertex feedback buffers.Brian2007-09-061-0/+247
| | | | | | | This will be used for: GL_NV_transform_feedback, or GL3 equivalent. RasterPos GL select/feedback modes
* move some protos from draw_vertex.h to draw_private.hBrian2007-08-312-17/+16
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* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-317-38/+51
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* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-307-207/+214
| | | | | | | A few functions which were basically duplicated between softpipe and the i915 driver are now re-used: draw_emit_vertex_attr() draw_compute_vertex_size()
* Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian2007-08-306-26/+95
| | | | | Added a new draw_set_twoside_attributes() function for specifying which vertex attributes are to be copied/replaced when a polygon is back-facing.
* fix breakage from prev commitBrian2007-08-301-1/+1
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* fix unhandled switch/case warningBrian2007-08-301-0/+4
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* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors ↵Brian2007-08-308-57/+56
| | | | | | | to cpy. One less dependency on the TGSI_ATTRIB_x flags. This requires setting the vertex_info->interp_mode[] values in the i915 driver and passing them to draw_set_vertex_attributes().
* Fix lost edge flags problem when clipping.Brian2007-08-302-2/+16
| | | | | | In emit_poly() we need to compute header.edgeflags from the vertex edge flags. Also need to set header.det so later stages can determine front/back orientation.
* Sketch out per-vertex point size.Brian2007-08-303-4/+17
| | | | | | | The code is all in place, but mostly disabled for now: In t_vp_build.c, write the VERT_RESULT_PSIZE register In sp_state_derived.c, need to emit vertex point size if drawing points. In setup_point() use the point size from the vertex.
* Add p_compiler.h.michal2007-08-291-0/+1
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* Break GL dependencies.michal2007-08-291-1/+1
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* Break GL dependencies.michal2007-08-291-2/+3
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* Break GL dependencies.michal2007-08-292-32/+32
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* Break GL dependencies.michal2007-08-291-105/+105
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* Fix ffs().michal2007-08-291-2/+7
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* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-276-410/+510
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* s/==/=/Brian2007-08-241-1/+1
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* Fix fragment program color output mapping (0=depth, 1=color)Brian2007-08-243-7/+7
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* set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenvBrian2007-08-241-0/+6
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* Add support for more surface types in sp_surface.cBrian2007-08-243-2/+366
| | | | replace PIPE_FORMAT_U_L8_A8 with PIPE_FORMAT_U_A8_L8
* Hook-up SSE2 to VS.michal2007-08-245-38/+34
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* Indent. Remove GL dependencies. Simplify. Add rtasm instructions.michal2007-08-241-1351/+1339
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* Add tgsi_sse2.michal2007-08-243-0/+1752
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* remove deleted i915_state_fragprog.cBrian2007-08-241-1/+0
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* disable debugkeithw2007-08-241-1/+1
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* remove dead filekeithw2007-08-242-66/+0
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* have to check I915_HW_SAMPLER when emitting MAP state, because of ↵keithw2007-08-241-1/+7
| | | | sampler_enable_flags.
* sampler state tweakskeithw2007-08-242-6/+3
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* Fix user-defined clip planes. They seem to work properly now.Brian2007-08-245-40/+63
| | | | | | The bits for the N user-defined planes are now set in the vertex_header->clipmask. See some detailed comments about this in the clip_line() function. CLIP_USER_BIT no longer exists.
* re-enable compute_clipmask() callBrian2007-08-241-1/+1
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* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
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* Fixup include paths after renameKeith Whitwell2007-08-2410-11/+11
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* Rename tgsi "core" directoryKeith Whitwell2007-08-2414-0/+0
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* Use vertex_info struct for softpipe - lots of clean-up.Brian2007-08-233-62/+51
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* remove dead codeBrian2007-08-231-38/+10
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* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-233-52/+57
| | | | | Fix softpipe vertex attribute setup. Also, update vs constants when the projection matrix changes (fixes samples/prim.c)
* Need to copy header->edgeflags to tmp when creating new prim_header.Brian2007-08-233-0/+3
| | | | Edge flags were random/undefined otherwise.
* minor improvement to get_vertex() in-use flag settingBrian2007-08-231-4/+2
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* fix an edgeflag logic error, see commentsBrian2007-08-231-0/+5
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