aboutsummaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe
Commit message (Collapse)AuthorAgeFilesLines
* 965: remove dead state atom declsKeith Whitwell2007-12-172-20/+0
|
* 965: fix for non-indexed draw pathKeith Whitwell2007-12-171-2/+5
|
* 965: fix/hack check for NULL texunit in state uploadKeith Whitwell2007-12-171-0/+3
|
* 965: fix ExtDivide checkKeith Whitwell2007-12-171-1/+1
|
* 965: put brw_constant_buffer atom directly in update listKeith Whitwell2007-12-171-2/+1
|
* switch on cpp instead of formatBrian2007-12-161-7/+7
|
* rename some 'mesa' functionsBrian2007-12-152-38/+31
|
* Use tile functions in new p_tile.[ch]Brian2007-12-154-261/+19
| | | | This removes quite a bit of code duplicated in the drivers.
* Re-usable tile get/put functionsBrian2007-12-152-0/+915
|
* don't allocate scratch tile in sp_tile_cache_flush_clear() to avoid stack ↵Brian2007-12-151-4/+5
| | | | overflow
* Added origin_lower_left field to pipe_rasterizer_stateBrian2007-12-143-7/+24
| | | | | | This controls whether the window origin is considered to be the lower-left or upper-left corner. This effects computation of gl_FragCoord and the application of polygon stipple.
* Don't always declare frag shader INPUT[0] as fragment position.Brian2007-12-149-179/+279
| | | | | | | | | | | | We were doing this for the sake of softpipe and the tgsi intergrepter since we always need the fragment position and W-coordinate information in order to compute fragment interpolants. But that's not appropriate for hardware drivers. The tgsi interpreter now get x,y,w information from a separate tgsi_exec_vector variable setup by softpipe. The new pipe_shader_state->input_map[] defines how vert shader outputs map to frag shader inputs. It may go away though, since one can also examine the semantic label on frag shader input[0] to figure things out.
* update comment for TGSI_TOKEN_TYPE_IMMEDIATE caseBrian2007-12-141-2/+3
|
* remove unused varBrian2007-12-131-2/+0
|
* 965: get brw_wm_surface_state compiling againKeith Whitwell2007-12-132-3/+11
|
* 965: get fragment shader compiler compilingKeith Whitwell2007-12-1332-2038/+1795
| | | | Don't think that it will run though.
* i965: make the wm_surface compileZack Rusin2007-12-131-45/+45
|
* 965: implement magic buffer offset callbackKeith Whitwell2007-12-131-0/+8
|
* 965: magic callback to get buffer offsetKeith Whitwell2007-12-131-0/+9
|
* Add QuadX,Y fields to tgsi_exec_machine to pass quad's position to tgsi ↵Brian2007-12-133-5/+13
| | | | | | | | interpreter. The tgsi linear/perspective attribute code now uses these values rather than input[0]. Need to update SSE path to take quad x,y as function params. Then, we can remove additional code.
* 965: missing code from last commitKeith Whitwell2007-12-135-17/+11
|
* 965: remove dead codeKeith Whitwell2007-12-132-150/+0
|
* 965: remove dead codeKeith Whitwell2007-12-132-224/+0
|
* 965: remove dead codeKeith Whitwell2007-12-131-1007/+0
|
* 965: remove dead codeKeith Whitwell2007-12-131-134/+9
|
* 965: remove reference to metaopsKeith Whitwell2007-12-131-10/+0
|
* 965: use state atom array directlyKeith Whitwell2007-12-131-32/+5
|
* 965: calculate nr enabled vbos on the flyKeith Whitwell2007-12-131-4/+7
|
* Actually allocate the output registers.Zack Rusin2007-12-131-21/+17
| | | | | | In tgsi the output's will (hopefully) consecutive so this check (besides not being currently implemented) is not necessary.
* added r5g5b5_put_tile_rgba()Brian2007-12-121-2/+33
|
* Remove get/put_tile_rgba() functions.Brian2007-12-122-171/+5
| | | | Temporarily, use the functions from sp_rgba_tile.c
* remove #includeBrian2007-12-121-1/+1
|
* Move float/rgba tile get/put functions into new file.Brian2007-12-125-666/+784
| | | | | | This should be moved into a gallium util lib (location tbd) so it can also be used by the state tracker. Then, remove the pipe->get/put_tile_rgba() functions.
* PIPE_SCREEN_SURFACE no longer neededBrian2007-12-125-17/+6
|
* Re-org of st_create_framebuffer() and renderbuffer format selection.Brian2007-12-122-47/+78
| | | | | | | | st_create_framebuffer() now takes pipe_formats for the color, depth, stencil buffers. This avoids a round-about chain of calls to pipe->is_format_supported() for window renderbuffers (their format never changes). Renderbuffer format selection code in st_format.c is simpler now too.
* move some code to avoid deref of NULL ptrBrian2007-12-121-3/+3
|
* 965: remove complex compiler for simple fragment programs.Keith Whitwell2007-12-126-2545/+0
| | | | Keep the simple compiler for complex fragment programs...
* 965: sketch changes to brw_wm_surface_state.cKeith Whitwell2007-12-121-2/+14
|
* 965: delete dead filesKeith Whitwell2007-12-122-66/+0
|
* 965: delete dead filesKeith Whitwell2007-12-123-45/+0
|
* 965: delete dead filesKeith Whitwell2007-12-123-669/+0
|
* remove old assertionBrian2007-12-121-1/+0
|
* add PIPE_FORMAT_R5G6B5_UNORM to list of supported screen surface typesBrian2007-12-121-0/+1
|
* fix some mistakes in the _PIPE_FORMAT_x #definesBrian2007-12-121-5/+5
|
* i965: compile vertex shaders and emit hardware instructionsZack Rusin2007-12-121-203/+275
| | | | | | impossible to test because fragment shaders haven't been done yet and it crahses in the fragment shading code. but given that i'm infallible (and highly dillusional) i'm sure it's correct.
* trim down #includesBrian2007-12-112-11/+5
|
* include pipe/tgsi/exec/tgsi_sse2.h if needed. Silences warning.Brian2007-12-111-1/+3
|
* Cell: draw smooth-shaded triangleBrian2007-12-114-60/+120
|
* Collect some global vars in a single struct.Brian2007-12-117-76/+97
|
* Remove temporary cell_create_surface()Brian2007-12-112-29/+5
|