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* Push mask stacks upon CAL, pop upon RET.Brian2007-10-021-0/+19
* added license and interpreter commentsBrian2007-10-021-0/+52
* Implement CONT statement.Brian2007-10-022-8/+26
* added micro_trunc(), re-order some codeBrian2007-10-021-32/+47
* Minor optimization: no-op CAL when ExecMask==0x0.Brian2007-10-021-3/+6
* Added TGSI_FILE_OUTPUT case in fetch_src_file_channel().Brian2007-10-021-0/+8
* Implement CAL/RET and a call stack for subroutines.Brian2007-10-023-22/+37
* Added TGSI_OPCODE_ENDBrian2007-10-025-28/+26
* Fold expand_program() into tgsi_exec_prepare()Brian2007-10-022-88/+48
* no more need for tgsi_exec_machine_run2(), remove dead codeBrian2007-10-022-59/+1
* remove dead codeBrian2007-10-021-13/+1
* Move tgsi machine state init/allocations so they're done less frequently.Brian2007-10-025-142/+179
* checkpoint: unpack all instructions before interpretation. Actual looping wo...Brian2007-10-024-9/+130
* use i915_miptree_layout when using an i915Brian2007-10-011-1/+1
* avoid updating vertex format when it doesn't really changeBrian2007-10-011-35/+39
* disable debug printfBrian2007-10-011-0/+2
* don't crash when fog enabled, still not rendered correctly thoughBrian2007-10-011-0/+4
* remove specular color assertion (the path works)Brian2007-10-011-1/+0
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-013-10/+0
* Initial conditional execution support for loops and BRK instruction.Brian2007-09-292-94/+110
* remove unused tgsi_exec_cond_* typesBrian2007-09-291-24/+0
* Initial implementation of IF/ELSE/ENDIF using conditional masking.Brian2007-09-282-191/+124
* Use texture->first_level, not 0, when not mipmapping.Brian2007-09-281-4/+2
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-284-4/+19
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-2811-57/+151
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-2811-151/+57
* Revert "Use sse only if GALLIUM_SSE is defined"Zack Rusin2007-09-284-19/+4
* Use sse only if GALLIUM_SSE is definedZack Rusin2007-09-284-4/+19
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-2811-57/+151
* reduced debugkeithw2007-09-271-2/+2
* Fix some compiler warnings with -pedanticKeith Whitwell2007-09-271-9/+9
* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-273-17/+5
* fix mergekeithw2007-09-271-2/+0
* disable debugKeith Whitwell2007-09-272-3/+3
* restore primitive trimming in sp_draw_arrays.ckeithw2007-09-272-4/+7
* Make flushing more lazy in the draw module.Keith Whitwell2007-09-2715-278/+428
* added a8r8g8b8_put_tile()Brian2007-09-261-0/+41
* s/_mesa_copy_rect/copy_rect/Brian2007-09-261-25/+26
* Translate mesa vertex/fragment programs to TGSI programs at same time to do p...Brian2007-09-252-5/+6
* test for presence of both front and back color vertex slotsBrian2007-09-251-4/+7
* remove unused lookup arrayBrian2007-09-251-7/+0
* First attempt at building vertex buffers post-clip.Keith Whitwell2007-09-2511-14/+476
* test against -1 for front/back attribkeithw2007-09-251-4/+4
* Enable SSE2 for FS.michal2007-09-243-31/+281
* invert draw_vertex_cache_check_space()Brian2007-09-211-1/+1
* added PSIZEBrian2007-09-211-0/+2
* fix some post-transform vertex layout issues (bcolors, psize emitted lastBrian2007-09-211-16/+16
* Fix up some point size breakage. Start on fogcoord too.Brian2007-09-213-24/+47
* remove debug printfsBrian2007-09-211-2/+0
* remove SEMANTIC_TEXCOORDBrian2007-09-211-2/+0