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path: root/src/mesa/pipe
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* gallium: clean-up, simplification of mipmapped texturesBrian2008-02-129-45/+44
* gallium: update comment about buffer map flagsBrian2008-02-111-1/+1
* gallium: fix fragment/vertex typoBrian2008-02-111-1/+1
* remove seperate llvm vs entry pointsZack Rusin2008-02-111-194/+0
* start genering soa type code in llvm pathsZack Rusin2008-02-119-12/+782
* disable llvm for fragment shaders for nowZack Rusin2008-02-101-0/+4
* rewrite the way cpu engine is handledZack Rusin2008-02-105-158/+227
* rewrite the way we handle ir in llvm codeZack Rusin2008-02-1011-970/+1079
* add a stub of a lowering passZack Rusin2008-02-104-0/+35
* fix comment typosBrian2008-02-081-2/+2
* gallium: added draw_flush() call in softpipe_bind_sampler_state()Brian2008-02-081-0/+2
* failover: several fixes to failover pipe moduleJerome Glisse2008-02-082-24/+57
* tgsi: Fall back to interpreter instead of assert(0) on unimplemented SSE code.Michel Dänzer2008-02-072-8/+17
* pipebuffer: Fix reversed assertion.Michel Dänzer2008-02-071-1/+1
* Cell: silence unused var warningsBrian2008-02-061-3/+1
* gallium: #include p_debug.h since we use assertBrian2008-02-061-0/+1
* Cell: use mem_dup()Brian2008-02-062-10/+3
* gallium: use mem_dup()Brian2008-02-063-15/+6
* gallium: added mem_dup()Brian2008-02-061-0/+14
* gallium: change pipe->texture_create() to operate like the CSO functionsBrian2008-02-069-59/+60
* gallium: add bitmap/drawpixels texcoord bias supportBrian2008-02-061-1/+1
* gallium: Bring latest fixes.José Fonseca2008-02-072-6/+19
* gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.José Fonseca2008-02-0647-182/+176
* gallium: Add forgotten return type.José Fonseca2008-02-061-1/+1
* gallium: Cross-platform debugging helpers.José Fonseca2008-02-062-0/+149
* gallium: Portability guidelines.José Fonseca2008-02-061-0/+43
* Cell: remove accidentally added OPT_FLAGS linesBrian2008-02-051-2/+0
* Cell: SIMD-ize tri_linear_coeff(), use vector float for vertex attributes in ...Brian2008-02-051-37/+75
* Cell: re-enable inlined vertex buffersBrian2008-02-053-12/+15
* Cell: remove dummy fields, update/add some commentsBrian2008-02-051-8/+6
* Cell: added cell_batch_alloc_aligned()Brian2008-02-052-6/+24
* Use _transpose_matrix4x4 from Cell SDK instead of my own versionIan Romanick2008-02-053-59/+5
* Add some debug messagesIan Romanick2008-02-051-1/+7
* More semi-trivial vectorization in the shader VMIan Romanick2008-02-051-35/+27
* Vectorize vertex pullerIan Romanick2008-02-052-129/+61
* Vectorize all micro opsIan Romanick2008-02-052-683/+230
* gallium: Use align_free to free aligned memory.Michal Krol2008-02-051-1/+1
* Cell: fix some alignment issues by aligning commands to 8-byte boundariesBrian2008-02-049-61/+57
* Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian2008-02-041-3/+1
* Cell: don't use VEC_LITERAL macro, doesn't work w/ SDK 3.0Brian2008-02-042-32/+33
* Cell: move float4 typedef (temporary datatype)Brian2008-02-042-7/+6
* Cell: fix small sampling error in sample_texture_bilinear()Brian2008-02-041-0/+2
* Cell: texture sampler functions always return vector float nowBrian2008-02-044-32/+29
* Cell: added spu_unpack_A8R8G8B8()Brian2008-02-041-0/+15
* Cell: fix typoBrian2008-02-041-1/+1
* Cell: some basic blending codeBrian2008-02-044-0/+105
* Cell: replace float 4 with vector float in eval_coeff()Brian2008-02-041-16/+17
* Cell: emit blend state to SPUsBrian2008-02-044-1/+26
* Cell: choose bilinear vs. nearest filtering according to sampler stateBrian2008-02-045-6/+12
* Cell: improved bilinear filteringBrian2008-02-041-8/+19