Commit message (Collapse) | Author | Age | Files | Lines | |
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* | set vcache.referenced bit always | keithw | 2007-10-25 | 1 | -13/+5 |
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* | Make branching work :) Simply allow output variables as valid | Zack Rusin | 2007-10-24 | 3 | -2/+31 |
| | | | | operand inputs when they've been assigned already. | ||||
* | Simplify branch handling. Prepare for proper decleration extraction. | Zack Rusin | 2007-10-24 | 4 | -70/+38 |
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* | Revert "Undo indexOffset change (I think, git???)" | Brian | 2007-10-24 | 5 | -14/+10 |
| | | | | This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb. | ||||
* | Undo indexOffset change (I think, git???) | Brian | 2007-10-24 | 5 | -10/+14 |
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* | print CAL label | Brian | 2007-10-24 | 1 | -0/+1 |
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* | fix bug in RET code | Brian | 2007-10-24 | 1 | -0/+1 |
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* | better debug output | Brian | 2007-10-24 | 1 | -1/+5 |
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* | a bit more work for optimizing clears in tile cache (not enabled yet) | Brian | 2007-10-24 | 3 | -28/+101 |
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* | get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel ↵ | Brian | 2007-10-24 | 1 | -9/+18 |
| | | | | (for depth texture sampling) | ||||
* | Add copyright headers and do some cleanups. | Zack Rusin | 2007-10-24 | 8 | -25/+249 |
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* | Remove the silly function and remove the bogus comment. | Zack Rusin | 2007-10-24 | 1 | -58/+50 |
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* | Cleanup some code. | Zack Rusin | 2007-10-24 | 7 | -5/+26 |
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* | Implement arl, lerp opcodes and do a first stab at if/endif | Zack Rusin | 2007-10-24 | 5 | -135/+388 |
| | | | | handling and branching support. | ||||
* | Implement cross product and abs opcode | Zack Rusin | 2007-10-24 | 3 | -2/+65 |
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* | Implement extended swizzling. | Zack Rusin | 2007-10-24 | 3 | -6/+50 |
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* | Implement SGE and SLT | Zack Rusin | 2007-10-24 | 3 | -2/+65 |
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* | Introduce linux-llvm target. Remove the llvm code from the default build for ↵ | Zack Rusin | 2007-10-24 | 2 | -18/+43 |
| | | | | | | now. Cleanup some of the debugging output. | ||||
* | Align the load/stores. Reduce the amount of debugging output. | Zack Rusin | 2007-10-24 | 8 | -973/+665 |
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* | Cleanup some of the debugging output code | Zack Rusin | 2007-10-24 | 6 | -83/+9 |
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* | Make lit work but in a very lame way - will have to be rewritten. | Zack Rusin | 2007-10-24 | 3 | -10/+3 |
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* | Muchos fixos. gears kinda works. and cases don't crash. | Zack Rusin | 2007-10-24 | 9 | -778/+1149 |
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* | implement min and max | Zack Rusin | 2007-10-24 | 3 | -2/+110 |
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* | Fix some warnings and implement lg2 | Zack Rusin | 2007-10-24 | 4 | -9/+875 |
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* | Implement frc and floor | Zack Rusin | 2007-10-24 | 3 | -3/+62 |
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* | Implement ex2 opcode | Zack Rusin | 2007-10-24 | 3 | -1/+13 |
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* | Implement dst opcode | Zack Rusin | 2007-10-24 | 3 | -1/+26 |
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* | Implement dph opcode | Zack Rusin | 2007-10-24 | 3 | -1/+31 |
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* | Implement dot4 opcode | Zack Rusin | 2007-10-24 | 3 | -5/+35 |
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* | Implement pow/rcp and sub opcodes | Zack Rusin | 2007-10-24 | 3 | -5/+91 |
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* | Add the "add" opcode and assert one vp if an opcode isn't supported | Zack Rusin | 2007-10-24 | 1 | -1/+9 |
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* | Refactor the tgsi->llvm storage translator | Zack Rusin | 2007-10-24 | 3 | -42/+70 |
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* | Implement basic opcode translation and storage translation. | Zack Rusin | 2007-10-24 | 4 | -26/+348 |
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* | Draw first triangle. Start on the llvm builder. | Zack Rusin | 2007-10-24 | 3 | -24/+237 |
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* | Cleanup some of the testing code. Implement first pass at actually | Zack Rusin | 2007-10-24 | 5 | -42/+208 |
| | | | | running shaders in llvm. | ||||
* | Execution engine is a singleton, for now keep it in the pipe. | Zack Rusin | 2007-10-24 | 4 | -14/+59 |
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* | Generate the base shader. | Zack Rusin | 2007-10-24 | 4 | -47/+194 |
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* | Implement the conversion and do the initial execution pass. | Zack Rusin | 2007-10-24 | 8 | -10/+241 |
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* | Stub out some conversion. | Zack Rusin | 2007-10-24 | 1 | -0/+291 |
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* | Initial stab at LLVM integration. | Zack Rusin | 2007-10-24 | 4 | -0/+191 |
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* | Fix vertex cache bug that allows multiple vertices to fall into the same slot. | Brian | 2007-10-23 | 1 | -0/+9 |
| | | | | | | | | | | | | Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference(). | ||||
* | added comment | Brian | 2007-10-23 | 1 | -1/+1 |
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* | In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE. | Brian | 2007-10-23 | 1 | -1/+3 |
| | | | | Also, assert that index is not too large before indexing array. | ||||
* | adjust coords in wide_line() to be conformant | Brian | 2007-10-23 | 1 | -8/+47 |
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* | new flag to control psize (from vertex shader or fixed size) | Brian | 2007-10-22 | 2 | -1/+25 |
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* | add support for sprite texcoord modes | Brian | 2007-10-22 | 3 | -7/+28 |
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* | implement point sprite mode | Brian | 2007-10-22 | 2 | -35/+48 |
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* | add point_sprite flag to rasterizer state | Brian | 2007-10-22 | 1 | -0/+1 |
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* | remove unused var | Brian | 2007-10-22 | 1 | -1/+1 |
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* | tweak point corners to pass conform test | Brian | 2007-10-22 | 1 | -4/+8 |
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