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* set vcache.referenced bit alwayskeithw2007-10-251-13/+5
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* Make branching work :) Simply allow output variables as validZack Rusin2007-10-243-2/+31
| | | | operand inputs when they've been assigned already.
* Simplify branch handling. Prepare for proper decleration extraction.Zack Rusin2007-10-244-70/+38
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* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-245-14/+10
| | | | This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb.
* Undo indexOffset change (I think, git???)Brian2007-10-245-10/+14
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* print CAL labelBrian2007-10-241-0/+1
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* fix bug in RET codeBrian2007-10-241-0/+1
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* better debug outputBrian2007-10-241-1/+5
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* a bit more work for optimizing clears in tile cache (not enabled yet)Brian2007-10-243-28/+101
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* get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel ↵Brian2007-10-241-9/+18
| | | | (for depth texture sampling)
* Add copyright headers and do some cleanups.Zack Rusin2007-10-248-25/+249
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* Remove the silly function and remove the bogus comment.Zack Rusin2007-10-241-58/+50
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* Cleanup some code.Zack Rusin2007-10-247-5/+26
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* Implement arl, lerp opcodes and do a first stab at if/endifZack Rusin2007-10-245-135/+388
| | | | handling and branching support.
* Implement cross product and abs opcodeZack Rusin2007-10-243-2/+65
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* Implement extended swizzling.Zack Rusin2007-10-243-6/+50
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* Implement SGE and SLTZack Rusin2007-10-243-2/+65
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* Introduce linux-llvm target. Remove the llvm code from the default build for ↵Zack Rusin2007-10-242-18/+43
| | | | | | now. Cleanup some of the debugging output.
* Align the load/stores. Reduce the amount of debugging output.Zack Rusin2007-10-248-973/+665
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* Cleanup some of the debugging output codeZack Rusin2007-10-246-83/+9
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* Make lit work but in a very lame way - will have to be rewritten.Zack Rusin2007-10-243-10/+3
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* Muchos fixos. gears kinda works. and cases don't crash.Zack Rusin2007-10-249-778/+1149
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* implement min and maxZack Rusin2007-10-243-2/+110
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* Fix some warnings and implement lg2Zack Rusin2007-10-244-9/+875
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* Implement frc and floorZack Rusin2007-10-243-3/+62
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* Implement ex2 opcodeZack Rusin2007-10-243-1/+13
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* Implement dst opcodeZack Rusin2007-10-243-1/+26
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* Implement dph opcodeZack Rusin2007-10-243-1/+31
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* Implement dot4 opcodeZack Rusin2007-10-243-5/+35
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* Implement pow/rcp and sub opcodesZack Rusin2007-10-243-5/+91
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* Add the "add" opcode and assert one vp if an opcode isn't supportedZack Rusin2007-10-241-1/+9
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* Refactor the tgsi->llvm storage translatorZack Rusin2007-10-243-42/+70
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* Implement basic opcode translation and storage translation.Zack Rusin2007-10-244-26/+348
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* Draw first triangle. Start on the llvm builder.Zack Rusin2007-10-243-24/+237
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* Cleanup some of the testing code. Implement first pass at actuallyZack Rusin2007-10-245-42/+208
| | | | running shaders in llvm.
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-244-14/+59
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* Generate the base shader.Zack Rusin2007-10-244-47/+194
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* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-248-10/+241
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* Stub out some conversion.Zack Rusin2007-10-241-0/+291
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* Initial stab at LLVM integration.Zack Rusin2007-10-244-0/+191
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* Fix vertex cache bug that allows multiple vertices to fall into the same slot.Brian2007-10-231-0/+9
| | | | | | | | | | | | Need to set the slot's bit in draw->vcache.referenced even when there was a cache hit since flushing the primitive buffer will have cleared the bitfield but not the cache's vertex indexes. Fixes a bug found when drawing long triangle fans but could be hit by other prim types as well. An alternate fix would be to call draw_vertex_cache_invalidate() from draw_vertex_cache_unreference().
* added commentBrian2007-10-231-1/+1
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* In get_vertex(), slot was computed using & 31. Replace with % VCACHE_SIZE.Brian2007-10-231-1/+3
| | | | Also, assert that index is not too large before indexing array.
* adjust coords in wide_line() to be conformantBrian2007-10-231-8/+47
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* new flag to control psize (from vertex shader or fixed size)Brian2007-10-222-1/+25
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* add support for sprite texcoord modesBrian2007-10-223-7/+28
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* implement point sprite modeBrian2007-10-222-35/+48
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* add point_sprite flag to rasterizer stateBrian2007-10-221-0/+1
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* remove unused varBrian2007-10-221-1/+1
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* tweak point corners to pass conform testBrian2007-10-221-4/+8
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