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* Fix some draw_arrays issues.Brian2007-08-196-148/+38
| | | | | | We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
* more work on vertex shaders, now using vertex shaders instead of TnL module ↵Brian2007-08-182-7/+59
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* fix edgeflag bugBrian2007-08-171-2/+4
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* pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
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* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
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* added outputs_written field to pipe_shader_stateBrian2007-08-171-1/+2
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* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
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* added pipe ptr to draw_contextBrian2007-08-172-8/+4
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* compute clipmaskBrian2007-08-171-16/+51
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* define CLIP_LEFT/RIGHT etcBrian2007-08-172-3/+13
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* shade four vertices at a timeBrian2007-08-171-79/+92
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* added align16() functionBrian2007-08-171-0/+16
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* added uint64 typeBrian2007-08-171-4/+6
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* assertionsBrian2007-08-172-1/+10
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* Break mesa dependencies.michal2007-08-161-6/+66
| | | | Silence compiler warnings.
* Silence compiler warnings.michal2007-08-161-55/+63
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* Break mesa dependencies.michal2007-08-161-3/+1
| | | | Silence compiler warnings.
* Silence compiler warnings.michal2007-08-161-5/+5
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* Define ffs() for __WIN32__ & __MSC__.michal2007-08-161-1/+13
| | | | Break mesa dependencies.
* Define __WIN32__.michal2007-08-161-0/+6
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* Cosmetic changes.michal2007-08-161-11/+16
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* Remove many dependencies on mesa headers.Brian2007-08-1614-137/+214
| | | | To build with mesa, need -DMESA in makefile/config file.
* misc changes to support vertex shaders (disabled by default)Brian2007-08-161-0/+1
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* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
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* Begin added vertex shader state/support.Brian2007-08-167-13/+23
| | | | | Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
* disable Z value scaling - it's done in sp_quad_depth_test.cBrian2007-08-161-2/+3
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* move the draw_alloc/free_tmps() functions to draw_prim.cBrian2007-08-162-24/+27
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* Remove GL/mesa types, rearrange things into more logical groupsBrian2007-08-161-40/+41
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* Add missing inlcude directory.michal2007-08-161-1/+2
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* Copy fragment z if the fragment shader does not write depth on its own.`michal2007-08-161-3/+30
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* Drawing code refactoring.Brian2007-08-163-885/+38
| | | | | Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
* point/line/polygon drawing (factored out of draw_vb.c)Brian2007-08-162-0/+542
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* Silence warnings.michal2007-08-161-2/+2
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* Silence warnings.michal2007-08-161-6/+6
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* Silence warnings.michal2007-08-161-7/+6
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* Silence warnings.michal2007-08-161-5/+5
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* Use 'f' for float suffix.michal2007-08-161-1/+1
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* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-155-10/+1
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* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-152-45/+59
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* Hook in new draw_arrays() code, disabled for now.Brian2007-08-154-6/+36
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* softpipe_draw_arrays() functionBrian2007-08-151-0/+663
| | | | | | | Also includes: Temporary stand-in for vertex program execution. draw_prim() code post-transform vertex cache
* added new draw_arrays()Brian2007-08-151-0/+6
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* added vertex array info fieldsBrian2007-08-151-0/+7
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* added draw_set_vertex_array_info()Brian2007-08-152-0/+20
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* commentBrian2007-08-151-1/+4
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* Add UsageMask to DECLARATION in TGSI.michal2007-08-1511-251/+276
| | | | | Interpolate FS attributes in the shader. Do not copy WPOS in FS.
* Add declaration_semantic token to TGSI.michal2007-08-157-85/+205
| | | | | Cosmetic changes, GLuint -> unsigned. Preserve mesa gl_fragment_program DEPTH and COLOR semantics.
* Declare fragment shader output registers.michal2007-08-151-27/+77
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* Cleanup, do not use fp_attr_to_slot[] mapping array.michal2007-08-151-99/+52
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* added state funcs for vertex buffer/element infoBrian2007-08-153-0/+12
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