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* Rewrite the depth_stencil state handling in i915.Zack Rusin2007-09-204-88/+95
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-208-64/+82
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-208-41/+61
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-208-65/+119
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-1915-93/+360
* Fix a really stupid mistake that Michel hit. Return proper hash.Zack Rusin2007-09-191-0/+6
* Avoid redundant reallocation of the template.Zack Rusin2007-09-191-5/+4
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-198-39/+61
* Convert the i915 driver blend state to the new semantics.Zack Rusin2007-09-194-82/+88
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-198-24/+60
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-195-16/+33
* Checkpoint: rework shader input/output register mapping.Brian2007-09-186-41/+100
* Fix some issues with perspective-corrected interpolation.Brian2007-09-183-6/+6
* additional comments for tri_persp_coeff()Brian2007-09-181-0/+4
* Convert shader to an immutable state object.Zack Rusin2007-09-1817-56/+105
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-188-17/+17
* move cso cache to the pipe directoryZack Rusin2007-09-184-0/+679
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-1825-99/+148
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-1818-191/+188
* Fix the warning.Zack Rusin2007-09-181-1/+1
* Make sampler an immutable state object.Zack Rusin2007-09-1811-45/+89
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-1815-50/+103
* s/bugmgr/bufgr/Brian2007-09-171-1/+1
* Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-174-16/+0
* Implement query object interface.Brian2007-09-118-21/+83
* vertex feedback functionsBrian2007-09-101-0/+72
* merge buffer_unreference(), buffer_reference()Brian2007-09-104-11/+11
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-1010-7/+69
* Initial work for post-transformed vertex feedback buffers.Brian2007-09-066-32/+92
* Initial work for post-transform vertex feedback buffers.Brian2007-09-061-0/+247
* move some protos from draw_vertex.h to draw_private.hBrian2007-08-312-17/+16
* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-317-38/+51
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-307-207/+214
* Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian2007-08-306-26/+95
* fix breakage from prev commitBrian2007-08-301-1/+1
* fix unhandled switch/case warningBrian2007-08-301-0/+4
* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian2007-08-308-57/+56
* Fix lost edge flags problem when clipping.Brian2007-08-302-2/+16
* Sketch out per-vertex point size.Brian2007-08-303-4/+17
* Add p_compiler.h.michal2007-08-291-0/+1
* Break GL dependencies.michal2007-08-291-1/+1
* Break GL dependencies.michal2007-08-291-2/+3
* Break GL dependencies.michal2007-08-292-32/+32
* Break GL dependencies.michal2007-08-291-105/+105
* Fix ffs().michal2007-08-291-2/+7
* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-276-410/+510
* s/==/=/Brian2007-08-241-1/+1
* Fix fragment program color output mapping (0=depth, 1=color)Brian2007-08-243-7/+7
* set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenvBrian2007-08-241-0/+6
* Add support for more surface types in sp_surface.cBrian2007-08-243-2/+366