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* Add support for more surface types in sp_surface.cBrian2007-08-243-2/+366
* Hook-up SSE2 to VS.michal2007-08-245-38/+34
* Indent. Remove GL dependencies. Simplify. Add rtasm instructions.michal2007-08-241-1351/+1339
* Add tgsi_sse2.michal2007-08-243-0/+1752
* remove deleted i915_state_fragprog.cBrian2007-08-241-1/+0
* disable debugkeithw2007-08-241-1/+1
* remove dead filekeithw2007-08-242-66/+0
* have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...keithw2007-08-241-1/+7
* sampler state tweakskeithw2007-08-242-6/+3
* Fix user-defined clip planes. They seem to work properly now.Brian2007-08-245-40/+63
* re-enable compute_clipmask() callBrian2007-08-241-1/+1
* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
* Fixup include paths after renameKeith Whitwell2007-08-2410-11/+11
* Rename tgsi "core" directoryKeith Whitwell2007-08-2414-0/+0
* Use vertex_info struct for softpipe - lots of clean-up.Brian2007-08-233-62/+51
* remove dead codeBrian2007-08-231-38/+10
* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-233-52/+57
* Need to copy header->edgeflags to tmp when creating new prim_header.Brian2007-08-233-0/+3
* minor improvement to get_vertex() in-use flag settingBrian2007-08-231-4/+2
* fix an edgeflag logic error, see commentsBrian2007-08-231-0/+5
* fix incorrect vertex index for POLYGON drawingBrian2007-08-231-1/+1
* get rid of VERT_RESULT_ usageBrian2007-08-231-8/+2
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-2316-283/+222
* TGSI_ATTRIB_ tokensBrian2007-08-231-0/+47
* define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...Brian2007-08-232-0/+249
* comment about code duplicationBrian2007-08-231-0/+1
* clean-up commentsBrian2007-08-232-14/+8
* remove dead/debug code, misc clean-upBrian2007-08-234-100/+16
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-2317-232/+230
* Define a re-usable vertex_info structure to describe vertex layouts.Brian2007-08-231-0/+141
* For the time being, interpolate Z in shade_quad() rather in the shader.Brian2007-08-232-0/+48
* Checkpoint: texture image and sampler state handling, plus better vertex form...Brian2007-08-229-38/+321
* fix assertions in swizzle()Brian2007-08-221-5/+5
* more debug outputBrian2007-08-221-10/+18
* remove old draw_vertices()Brian2007-08-221-6/+0
* First pass on tgsi deco.michal2007-08-222-0/+107
* Include headers.michal2007-08-222-0/+23
* New file.michal2007-08-221-0/+3
* New file.michal2007-08-221-0/+0
* Sampler state code now compiles and is built. Not tested yet.Brian2007-08-223-61/+126
* added border_color to sampler stateBrian2007-08-221-1/+1
* Improved pipe_region/surface_reference() functionsBrian2007-08-221-22/+44
* Rework of shader constant buffers.Brian2007-08-2219-89/+191
* Import some sampler state code.Keith Whitwell2007-08-223-0/+249
* code movement, null ptr checks, etcBrian2007-08-222-23/+36
* remove unneeded includeBrian2007-08-221-2/+0
* remove unneeded includesBrian2007-08-227-28/+7
* Obsolete.Brian2007-08-221-37/+0
* don't need i915_fpc.cBrian2007-08-221-1/+0
* implement negation for src operandsBrian2007-08-221-5/+18