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path: root/src/mesa/pipe
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* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
* added outputs_written field to pipe_shader_stateBrian2007-08-171-1/+2
* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
* added pipe ptr to draw_contextBrian2007-08-172-8/+4
* compute clipmaskBrian2007-08-171-16/+51
* define CLIP_LEFT/RIGHT etcBrian2007-08-172-3/+13
* shade four vertices at a timeBrian2007-08-171-79/+92
* added align16() functionBrian2007-08-171-0/+16
* added uint64 typeBrian2007-08-171-4/+6
* assertionsBrian2007-08-172-1/+10
* Break mesa dependencies.michal2007-08-161-6/+66
* Silence compiler warnings.michal2007-08-161-55/+63
* Break mesa dependencies.michal2007-08-161-3/+1
* Silence compiler warnings.michal2007-08-161-5/+5
* Define ffs() for __WIN32__ & __MSC__.michal2007-08-161-1/+13
* Define __WIN32__.michal2007-08-161-0/+6
* Cosmetic changes.michal2007-08-161-11/+16
* Remove many dependencies on mesa headers.Brian2007-08-1614-137/+214
* misc changes to support vertex shaders (disabled by default)Brian2007-08-161-0/+1
* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
* Begin added vertex shader state/support.Brian2007-08-167-13/+23
* disable Z value scaling - it's done in sp_quad_depth_test.cBrian2007-08-161-2/+3
* move the draw_alloc/free_tmps() functions to draw_prim.cBrian2007-08-162-24/+27
* Remove GL/mesa types, rearrange things into more logical groupsBrian2007-08-161-40/+41
* Add missing inlcude directory.michal2007-08-161-1/+2
* Copy fragment z if the fragment shader does not write depth on its own.`michal2007-08-161-3/+30
* Drawing code refactoring.Brian2007-08-163-885/+38
* point/line/polygon drawing (factored out of draw_vb.c)Brian2007-08-162-0/+542
* Silence warnings.michal2007-08-161-2/+2
* Silence warnings.michal2007-08-161-6/+6
* Silence warnings.michal2007-08-161-7/+6
* Silence warnings.michal2007-08-161-5/+5
* Use 'f' for float suffix.michal2007-08-161-1/+1
* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-155-10/+1
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-152-45/+59
* Hook in new draw_arrays() code, disabled for now.Brian2007-08-154-6/+36
* softpipe_draw_arrays() functionBrian2007-08-151-0/+663
* added new draw_arrays()Brian2007-08-151-0/+6
* added vertex array info fieldsBrian2007-08-151-0/+7
* added draw_set_vertex_array_info()Brian2007-08-152-0/+20
* commentBrian2007-08-151-1/+4
* Add UsageMask to DECLARATION in TGSI.michal2007-08-1511-251/+276
* Add declaration_semantic token to TGSI.michal2007-08-157-85/+205
* Declare fragment shader output registers.michal2007-08-151-27/+77
* Cleanup, do not use fp_attr_to_slot[] mapping array.michal2007-08-151-99/+52
* added state funcs for vertex buffer/element infoBrian2007-08-153-0/+12
* softpipe vertex element/buffer state funcsBrian2007-08-151-0/+56
* commentsBrian2007-08-151-9/+21
* added some const qualifiersBrian2007-08-151-2/+2
* comments, minor clean-upsBrian2007-08-151-8/+22