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* Remove mapping fields from struct pipe_surface.Michel Dänzer2008-01-1412-178/+172
* Cell: remove fb parameter to get/put_tile()Brian2008-01-124-31/+31
* Cell: disable cell_emit_state() for nowBrian2008-01-121-1/+1
* Cell: collect vars in a spu_global structBrian2008-01-123-85/+88
* Cell: first state object (depth/stencil/alpha) emitted to SPUsBrian2008-01-128-1/+106
* Cell: whitespace/cleanupBrian2008-01-122-18/+25
* Cell: prefix SPU files with spu_Brian2008-01-126-1744/+0
* Cell: prefix SPU sources with spu_Brian2008-01-127-12/+1751
* Cell: sketch out needed rasterizer stateBrian2008-01-121-0/+42
* s/int/uint/ to silence warningsBrian2008-01-112-2/+2
* whitespace, comment changesBrian2008-01-111-16/+14
* Cell: basic batch buffer workingBrian2008-01-119-73/+231
* Cell: initial work for a hw-like batch buffer systemBrian2008-01-119-12/+190
* Cell: remove obsolete cell_prim_buffer struct and codeBrian2008-01-113-19/+2
* Cell: debug code, commentsBrian2008-01-111-2/+15
* vbuf_flush_vertices() instead of vbuf_flush_indices() in vbuf_end()Brian2008-01-111-0/+6
* Cell: reformatttingBrian2008-01-111-8/+6
* s/int/uint/ to silence warningBrian2008-01-111-1/+1
* Fix malloc size buf, silence signed/unsigned comparision warningBrian2008-01-111-2/+3
* Cell: Remove the pre-vbuf rendering codeBrian2008-01-115-121/+9
* Cell: wait_on_mask_all()Brian2008-01-101-2/+11
* Cell: remove unneeded #includesBrian2008-01-101-2/+0
* Cell: compute bounding box in cell_vbuf_draw()Brian2008-01-101-11/+20
* Cell: remove unused color fieldBrian2008-01-101-10/+0
* Cell: remove unused codeBrian2008-01-101-83/+0
* Cell: make vertex_header and prim_header types private to tri.cBrian2008-01-103-36/+38
* Cell: avoid copying vertex dataBrian2008-01-103-47/+10
* Cell: move tile-related code into new tile.[ch] files.Brian2008-01-106-117/+194
* Cell: use new ASSERT macro instead of standard assertBrian2008-01-103-15/+24
* Cell: enable vbuf path by defaultBrian2008-01-102-5/+2
* Cell: checkpoint: draw_vbuf code in place and works, but not enabled by defau...Brian2008-01-104-8/+213
* Additional parameters to vbuf_render->draw()Brian2008-01-103-6/+20
* Cell: initial implementation of vbuf code.Brian2008-01-105-1/+188
* Cell: call draw_compute_vertex_size()Brian2008-01-101-1/+2
* Cell: s/free/align_free/Brian2008-01-101-1/+1
* Cell: clean-up cell_spu_exit() codeBrian2008-01-103-22/+8
* bump CELL_MAX_VERTS to 240Brian2008-01-101-1/+1
* comment about vertex data in emit_vertex()Brian2008-01-101-0/+6
* clean-up comments, codeBrian2008-01-103-54/+63
* softpipe: Simplify texture memory layout.Michel Dänzer2008-01-103-346/+30
* Cell: initial implementation of tile status optimizationsBrian2008-01-093-33/+164
* Cell: start using DMA tags in a more sensible way, move waits() later when po...Brian2008-01-093-20/+51
* move cliprect bounds, do trivial rejection triangle clippingBrian2008-01-091-36/+36
* Cell: remove some debug printfs, predicate others with Debug booleanBrian2008-01-094-26/+30
* Cell: implemement basic Z testingBrian2008-01-096-51/+124
* softpipe: map only once in softpipe_map_surfacesJerome Glisse2008-01-101-3/+3
* gallium: Make texture target an enum for better debuggability.Michel Dänzer2008-01-043-9/+12
* llvm: if llvm is enabled don't even try to use sse for vsZack Rusin2008-01-041-9/+8
* llvm: we need custom rules so had to redo the build a little bitZack Rusin2008-01-045-19/+105
* llvm: update llvm sources the latest svnZack Rusin2008-01-043-708/+833