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* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-207-91/+16
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-204-70/+14
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-2011-372/+477
* implement draw_elements()Brian2007-08-204-8/+51
* remove debug printfBrian2007-08-201-1/+0
* call draw_trim()Brian2007-08-201-4/+8
* fix cache overflow bug in get_vertex()Brian2007-08-201-3/+4
* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-08-208-153/+107
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| * Fix some draw_arrays issues.Brian2007-08-196-148/+38
| * more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian2007-08-182-7/+59
| * fix edgeflag bugBrian2007-08-171-2/+4
| * pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
* | replace memcpy() with assignment, better type safetyBrian2007-08-171-1/+1
* | added CLIP_x_SHIFT valsBrian2007-08-171-0/+16
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* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
* added outputs_written field to pipe_shader_stateBrian2007-08-171-1/+2
* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
* added pipe ptr to draw_contextBrian2007-08-172-8/+4
* compute clipmaskBrian2007-08-171-16/+51
* define CLIP_LEFT/RIGHT etcBrian2007-08-172-3/+13
* shade four vertices at a timeBrian2007-08-171-79/+92
* added align16() functionBrian2007-08-171-0/+16
* added uint64 typeBrian2007-08-171-4/+6
* assertionsBrian2007-08-172-1/+10
* Break mesa dependencies.michal2007-08-161-6/+66
* Silence compiler warnings.michal2007-08-161-55/+63
* Break mesa dependencies.michal2007-08-161-3/+1
* Silence compiler warnings.michal2007-08-161-5/+5
* Define ffs() for __WIN32__ & __MSC__.michal2007-08-161-1/+13
* Define __WIN32__.michal2007-08-161-0/+6
* Cosmetic changes.michal2007-08-161-11/+16
* Remove many dependencies on mesa headers.Brian2007-08-1614-137/+214
* misc changes to support vertex shaders (disabled by default)Brian2007-08-161-0/+1
* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
* Begin added vertex shader state/support.Brian2007-08-167-13/+23
* disable Z value scaling - it's done in sp_quad_depth_test.cBrian2007-08-161-2/+3
* move the draw_alloc/free_tmps() functions to draw_prim.cBrian2007-08-162-24/+27
* Remove GL/mesa types, rearrange things into more logical groupsBrian2007-08-161-40/+41
* Add missing inlcude directory.michal2007-08-161-1/+2
* Copy fragment z if the fragment shader does not write depth on its own.`michal2007-08-161-3/+30
* Drawing code refactoring.Brian2007-08-163-885/+38
* point/line/polygon drawing (factored out of draw_vb.c)Brian2007-08-162-0/+542
* Silence warnings.michal2007-08-161-2/+2
* Silence warnings.michal2007-08-161-6/+6
* Silence warnings.michal2007-08-161-7/+6
* Silence warnings.michal2007-08-161-5/+5
* Use 'f' for float suffix.michal2007-08-161-1/+1
* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-155-10/+1
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-152-45/+59
* Hook in new draw_arrays() code, disabled for now.Brian2007-08-154-6/+36