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* move some protos from draw_vertex.h to draw_private.hBrian2007-08-312-17/+16
* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-317-38/+51
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-307-207/+214
* Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian2007-08-306-26/+95
* fix breakage from prev commitBrian2007-08-301-1/+1
* fix unhandled switch/case warningBrian2007-08-301-0/+4
* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian2007-08-308-57/+56
* Fix lost edge flags problem when clipping.Brian2007-08-302-2/+16
* Sketch out per-vertex point size.Brian2007-08-303-4/+17
* Add p_compiler.h.michal2007-08-291-0/+1
* Break GL dependencies.michal2007-08-291-1/+1
* Break GL dependencies.michal2007-08-291-2/+3
* Break GL dependencies.michal2007-08-292-32/+32
* Break GL dependencies.michal2007-08-291-105/+105
* Fix ffs().michal2007-08-291-2/+7
* Split out vertex shader/cache/fetch functionality from draw_prim.cKeith Whitwell2007-08-276-410/+510
* s/==/=/Brian2007-08-241-1/+1
* Fix fragment program color output mapping (0=depth, 1=color)Brian2007-08-243-7/+7
* set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenvBrian2007-08-241-0/+6
* Add support for more surface types in sp_surface.cBrian2007-08-243-2/+366
* Hook-up SSE2 to VS.michal2007-08-245-38/+34
* Indent. Remove GL dependencies. Simplify. Add rtasm instructions.michal2007-08-241-1351/+1339
* Add tgsi_sse2.michal2007-08-243-0/+1752
* remove deleted i915_state_fragprog.cBrian2007-08-241-1/+0
* disable debugkeithw2007-08-241-1/+1
* remove dead filekeithw2007-08-242-66/+0
* have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...keithw2007-08-241-1/+7
* sampler state tweakskeithw2007-08-242-6/+3
* Fix user-defined clip planes. They seem to work properly now.Brian2007-08-245-40/+63
* re-enable compute_clipmask() callBrian2007-08-241-1/+1
* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
* Fixup include paths after renameKeith Whitwell2007-08-2410-11/+11
* Rename tgsi "core" directoryKeith Whitwell2007-08-2414-0/+0
* Use vertex_info struct for softpipe - lots of clean-up.Brian2007-08-233-62/+51
* remove dead codeBrian2007-08-231-38/+10
* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-233-52/+57
* Need to copy header->edgeflags to tmp when creating new prim_header.Brian2007-08-233-0/+3
* minor improvement to get_vertex() in-use flag settingBrian2007-08-231-4/+2
* fix an edgeflag logic error, see commentsBrian2007-08-231-0/+5
* fix incorrect vertex index for POLYGON drawingBrian2007-08-231-1/+1
* get rid of VERT_RESULT_ usageBrian2007-08-231-8/+2
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-2316-283/+222
* TGSI_ATTRIB_ tokensBrian2007-08-231-0/+47
* define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...Brian2007-08-232-0/+249
* comment about code duplicationBrian2007-08-231-0/+1
* clean-up commentsBrian2007-08-232-14/+8
* remove dead/debug code, misc clean-upBrian2007-08-234-100/+16
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-2317-232/+230
* Define a re-usable vertex_info structure to describe vertex layouts.Brian2007-08-231-0/+141
* For the time being, interpolate Z in shade_quad() rather in the shader.Brian2007-08-232-0/+48