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* Implement polygon stipple state tracking, application.Brian2007-07-117-1/+72
* fix stencil logic error, use proper front/back face valueBrian2007-07-111-20/+21
* Compute quad.facing from prim->det and polygon winding.Brian2007-07-112-9/+15
* Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-106-65/+239
* Begin hooking up stenciling.Brian2007-07-107-16/+174
* clean-upsBrian2007-07-101-4/+4
* Fill in remaining switch cases. Only call next stage if quad->mask != 0.Brian2007-07-102-22/+61
* Fix line clipping bug. New comments.Brian2007-07-101-16/+23
* clamp after offsetting, new commentsBrian2007-07-101-16/+18
* remove unneeded casts, added commentsBrian2007-07-101-5/+5
* Do depth testing with integer values.Brian2007-07-102-10/+33
* comments, clean-upBrian2007-07-101-4/+5
* added commentsBrian2007-07-101-3/+6
* Fix front/back mix-up. added comments.Brian2007-07-101-3/+13
* Comments, minor clean-up.Brian2007-07-101-9/+12
* commentsBrian2007-07-101-10/+10
* Added comments, assertions.Brian2007-07-101-0/+13
* Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.Brian2007-07-101-10/+37
* remove some dead/disabled stuffBrian2007-07-101-19/+19
* Remove softpipe includesBrian2007-07-091-2/+0
* s/G_/SP_/Brian2007-07-093-15/+15
* Rename G_NEW_* tokens to SP_NEW_*Brian2007-07-098-26/+26
* Obsolete file.Brian2007-07-091-47/+0
* New 'draw' module for primitive drawing (clipping, culling, etc).Brian2007-07-0920-325/+355
* New 'draw' module for handling the various stages of primitive drawing (clipp...Brian2007-07-091-0/+182
* Rename/move some files to modularize the primitive/draw code.Brian2007-07-099-0/+0
* Fix function names.michal2007-07-061-2/+2
* Indent.michal2007-07-061-148/+171
* Softpipe: import TGSI tree. Not hooked-up yet.michal2007-07-0519-0/+7200
* SIMD commentsBrian2007-07-032-0/+5
* hook in state tracking for blend colorBrian2007-07-034-0/+18
* added blend_colorBrian2007-07-031-0/+1
* Rewrite blending in terms of SIMD operations.Brian2007-07-031-107/+324
* clarify that line_stipple_factor is in [0,255] corresponding to GL's range of...Brian2007-07-031-1/+1
* rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian2007-07-027-24/+24
* added buffer_data(), buffer_sub_data() to pipe_bufferBrian2007-06-291-0/+3
* more work on tex objects, surfaces, mappable buffersBrian2007-06-291-19/+65
* added texture types and mapping typesBrian2007-06-291-1/+15
* s/G_CONTEXT_H/SP_CONTEXT_H/Brian2007-06-291-3/+3
* consolidate point/line state into pipe_setup_stateBrian2007-06-266-30/+13
* fix logic error in updating of quad's Z values. Basic depth testing works nowBrian2007-06-251-1/+1
* clean-upsBrian2007-06-251-7/+2
* emit quad->outputs.depth[], hack need_zBrian2007-06-251-3/+11
* Restructure z test code slightly.Keith Whitwell2007-06-241-33/+24
* initial texture object, texture format codeBrian2007-06-227-0/+56
* more texture sampler workBrian2007-06-226-5/+70
* added blend commentsBrian2007-06-221-7/+7
* Assorted token renaming/removal, minor state changes, etc.Brian2007-06-227-57/+46
* alpha test and misc changesBrian2007-06-215-1/+89
* checkpoint: implement z/depth testingBrian2007-06-208-15/+113