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path: root/src/mesa/pipe
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* more convenient debug codeBrian2007-11-161-2/+10
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* note problem with fragment coord Y orientationBrian2007-11-161-0/+4
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* added a clip-bypass flag to rasterizer stateBrian2007-11-162-0/+2
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* Include fences in the i915simple winsys interface.José Fonseca2007-11-154-8/+26
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* comments, assertionsBrian2007-11-092-4/+8
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* minor simplifcation in vertex_fetch()Brian2007-11-091-8/+1
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* Reorganize user-space vertex fields in draw_context into 'user' group.Brian2007-11-088-32/+45
| | | | | This sub-struct collects the incoming user-provided data/pointers in one place. Ex: draw->mapped_vbuffer becomes draw->user.vbuffer, etc.
* remove unneeded #includes, added assertion in draw_compute_vertex_size()Brian2007-11-081-4/+2
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* Remove unneeded header, draw_prim.hBrian2007-11-081-11/+0
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* Fix minor logic error in get_queued_prim() which caused flushing when there ↵Brian2007-11-081-1/+7
| | | | was still room in the prim queue.
* new commentsBrian2007-11-081-2/+2
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* remove unneeded #includesBrian2007-11-081-2/+0
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* comments, remove unneeded #includesBrian2007-11-081-4/+12
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* For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow ↵Brian2007-11-081-7/+9
| | | | compare mode is enabled.
* Implement shadow comparisons.Brian2007-11-081-1/+67
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* use pipe_surface_reference() in sp_tile_cache_set_surface()Brian2007-11-081-1/+1
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* fix bad width/height code in softpipe_clear()Brian2007-11-081-3/+2
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* Remove TGSI_OPCODE_TXPBrian2007-11-082-9/+5
| | | | Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
* check for divide by W flag when translating TGSI_OPCODE_TEX (fixes projected ↵Brian2007-11-081-1/+7
| | | | textures)
* tweak anisotropic filtering codeBrian2007-11-082-1/+4
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* enable PIPE_CAP_TEXTURE_SHADOW_MAP (but not quite working yet)Brian2007-11-081-1/+1
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* remove translate_compare_func(), use i915_translate_compare_func()Brian2007-11-081-19/+1
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* Fix some issues hit when rendering to a depth-only renderbuffer (shadowtex).Brian2007-11-081-7/+48
| | | | | Added 16bpp case to translate_depth_format(). Added framebuffer_size() to determine framebuffer size.
* remove unneeded #includeBrian2007-11-081-1/+0
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* Added pipe->get_paramf() to query float limits.Brian2007-11-085-1/+61
| | | | So far max point size, line width, texture anistopy and lod bias.
* Rename struct field 'private' to 'priv'.Michel Dänzer2007-11-081-1/+1
| | | | This broke the LLVM build because 'private' is a C++ keyword.
* fix warningBrian2007-11-071-1/+2
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* update flush/fence comments for i915_flush()Brian2007-11-071-3/+3
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* Remove winsys->wait_idle(), subsumed by pipe->flush().Brian2007-11-074-10/+2
| | | | | | Connect intel_i915_batch_finish() into i915_winsys, just like intel_i915_batch_flush(). Call i915_winsys->batch_finish() in response to pipe->flush(PIPE_FLUSH_WAIT). Now all the batchbuffer/fence code is in one place and a little cleaner.
* New PIPE_FLUSH_WAIT flag for pipe->flush().Brian2007-11-072-2/+7
| | | | | The state tracker doesn't have to directly call winsys->wait_idle() anymore. glFlush and glFinish both go through pipe->flush() now.
* Remove context dependencies in winsys layer.Brian2007-11-073-3/+6
| | | | | | The winsys object is now per-screen and shared by multiple contexts. The regionPool is now part of the i915 winsys layer. The winsys wait_idle() and flush_frontbuffer() funcs will get more attention...
* just reorder a few members of pipe_winsys, update commentsBrian2007-11-071-7/+6
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* more dead code removalBrian2007-11-071-63/+1
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* re-enable PIPE_FORMAT_U_Z32 supportBrian2007-11-071-1/+1
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* better depth buffer selectionBrian2007-11-071-1/+11
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* disable/remove dead codeBrian2007-11-071-8/+3
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* Disable the call to driBOReference() in i915_update_texture()Brian2007-11-071-1/+5
| | | | | It doesn't seem to be needed and disabling it fixes a big memory leak with some programs like xdemos/wincopy.c
* redo xm_surface_release() to match i915Brian2007-11-071-3/+6
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* fix bad varnameBrian2007-11-071-1/+1
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* Add winsys->surface_release() to complement winsys->surface_alloc().Brian2007-11-078-45/+45
| | | | | pipe_surface now has a pointer to the winsys which create/owns the surface. This allows clean surface deallocation w/out a rendering context.
* Check the right ammount of free space in vertex buffer.José Fonseca2007-11-071-7/+9
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* Reset temporary vertices ids.José Fonseca2007-11-074-2/+41
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* Use a consistent number to identify undefined vertices.José Fonseca2007-11-075-17/+28
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* Reuse the vertex buffer until the vertex size changes.José Fonseca2007-11-071-35/+39
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* Track hardware vertex buffer state changes.José Fonseca2007-11-074-23/+72
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* disable PIPE_FORMAT_U_Z32, doesn't work ATMBrian2007-11-061-1/+1
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* Update xmesa_is_format_supported()Brian2007-11-061-0/+7
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* rename xmesa_create_softpipe() xmesa_create_context()Brian2007-11-062-2/+2
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* rename xmesa_create_softpipe() xmesa_create_context()Brian2007-11-061-1/+1
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* disable finish_or_flush() for nowBrian2007-11-061-1/+5
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