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* Implement line stippling.Brian2007-07-2510-3/+90
* rename some varsBrian2007-07-251-9/+9
* implement DDX, DDY instructionsBrian2007-07-252-2/+38
* Fix pinterp() to compute 1 / FRAG_ATTRIB_WPOS.w Update comments too.Brian2007-07-251-6/+7
* patch things up enough to allow texture sampling to workBrian2007-07-251-0/+21
* use consistent indentationBrian2007-07-241-373/+361
* check return value of tgsi_parse_init()Brian2007-07-241-4/+21
* added PROGRAM_NAMED_PARAM in map_register_file()Brian2007-07-241-1/+1
* Add VF_ATTRIB_VAR0..7 for varying variables.Brian2007-07-241-0/+10
* added PROGRAM_UNIFORM to map_register_file()Brian2007-07-241-0/+1
* commentsBrian2007-07-241-5/+22
* s/GLuint/GLbitfield/Brian2007-07-241-1/+1
* Compute need_z and need_w properly and use the correct const/linear/perspecti...Brian2007-07-242-17/+36
* Fix a typo (i << i) that was fouling up the vertex layout info.Brian2007-07-241-4/+7
* added missing OPCODE_ARL to TGSI_OPCODES[], added sanity check assertionBrian2007-07-241-2/+8
* Basic fragment programs run now.Brian2007-07-242-10/+32
* rebuild quad pipeline when framebuffer changes tooBrian2007-07-241-0/+1
* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-07-246-10/+64
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| * Execute fs tokens.michal2007-07-232-6/+53
| * Trigger tgsi compilation for fragment programs.Keith Whitwell2007-07-194-4/+11
* | Fix more polygon winding, culling confusion.Brian2007-07-132-9/+15
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* Fix for-loop in interp() so we don't go out of bounds.Brian2007-07-131-5/+12
* set INTERP_CONSTANT when appropriateBrian2007-07-131-1/+5
* commentsBrian2007-07-131-2/+4
* Enable Keith's branch-less stipple code - it works.Brian2007-07-131-19/+0
* Add 'prim' field to quad so that stipple and aa coverage stages can do the ri...Brian2007-07-134-40/+40
* Implement AA points and AA coverage application in quad pipeline.Brian2007-07-137-30/+158
* Added basic occlusion countingBrian2007-07-137-1/+103
* minor renameBrian2007-07-131-1/+1
* Add conditional-free implementation (disabled, not tested)Keith Whitwell2007-07-131-2/+11
* Simplify slightly.Keith Whitwell2007-07-131-9/+5
* minor changes, comments about multiple color buffers, MRT.Brian2007-07-122-5/+14
* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-128-294/+350
* XXX comment about skipping stipple for points/linesBrian2007-07-121-0/+1
* s/prim_setup/sp_draw_render_stage/, new commentsBrian2007-07-123-24/+28
* Remove dead codeBrian2007-07-121-62/+0
* Rename prim_stage -> draw_stageBrian2007-07-1215-120/+141
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-127-1/+107
* front/back-face determination was wrongBrian2007-07-121-1/+1
* culling was invertedBrian2007-07-121-1/+1
* handle edge flags for GL_POLYGONsBrian2007-07-121-2/+26
* fix MIN/MAX mix-upBrian2007-07-121-3/+7
* remove unused hw_data_offsetBrian2007-07-111-4/+6
* disable debug printfsBrian2007-07-111-0/+6
* Fix broken depth offset.Brian2007-07-111-5/+6
* Implement polygon stipple state tracking, application.Brian2007-07-117-1/+72
* fix stencil logic error, use proper front/back face valueBrian2007-07-111-20/+21
* Compute quad.facing from prim->det and polygon winding.Brian2007-07-112-9/+15
* Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-106-65/+239
* Begin hooking up stenciling.Brian2007-07-107-16/+174