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gallium_va_encpackedheader01
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src
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mesa
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pipe
Commit message (
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Author
Age
Files
Lines
*
Sketch out per-vertex point size.
Brian
2007-08-30
3
-4
/
+17
*
Add p_compiler.h.
michal
2007-08-29
1
-0
/
+1
*
Break GL dependencies.
michal
2007-08-29
1
-1
/
+1
*
Break GL dependencies.
michal
2007-08-29
1
-2
/
+3
*
Break GL dependencies.
michal
2007-08-29
2
-32
/
+32
*
Break GL dependencies.
michal
2007-08-29
1
-105
/
+105
*
Fix ffs().
michal
2007-08-29
1
-2
/
+7
*
Split out vertex shader/cache/fetch functionality from draw_prim.c
Keith Whitwell
2007-08-27
6
-410
/
+510
*
s/==/=/
Brian
2007-08-24
1
-1
/
+1
*
Fix fragment program color output mapping (0=depth, 1=color)
Brian
2007-08-24
3
-7
/
+7
*
set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenv
Brian
2007-08-24
1
-0
/
+6
*
Add support for more surface types in sp_surface.c
Brian
2007-08-24
3
-2
/
+366
*
Hook-up SSE2 to VS.
michal
2007-08-24
5
-38
/
+34
*
Indent. Remove GL dependencies. Simplify. Add rtasm instructions.
michal
2007-08-24
1
-1351
/
+1339
*
Add tgsi_sse2.
michal
2007-08-24
3
-0
/
+1752
*
remove deleted i915_state_fragprog.c
Brian
2007-08-24
1
-1
/
+0
*
disable debug
keithw
2007-08-24
1
-1
/
+1
*
remove dead file
keithw
2007-08-24
2
-66
/
+0
*
have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...
keithw
2007-08-24
1
-1
/
+7
*
sampler state tweaks
keithw
2007-08-24
2
-6
/
+3
*
Fix user-defined clip planes. They seem to work properly now.
Brian
2007-08-24
5
-40
/
+63
*
re-enable compute_clipmask() call
Brian
2007-08-24
1
-1
/
+1
*
emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as needed
Brian
2007-08-24
1
-6
/
+13
*
Fixup include paths after rename
Keith Whitwell
2007-08-24
10
-11
/
+11
*
Rename tgsi "core" directory
Keith Whitwell
2007-08-24
14
-0
/
+0
*
Use vertex_info struct for softpipe - lots of clean-up.
Brian
2007-08-23
3
-62
/
+51
*
remove dead code
Brian
2007-08-23
1
-38
/
+10
*
Vertex shader outputs are now tightly packed into the output slots.
Brian
2007-08-23
3
-52
/
+57
*
Need to copy header->edgeflags to tmp when creating new prim_header.
Brian
2007-08-23
3
-0
/
+3
*
minor improvement to get_vertex() in-use flag setting
Brian
2007-08-23
1
-4
/
+2
*
fix an edgeflag logic error, see comments
Brian
2007-08-23
1
-0
/
+5
*
fix incorrect vertex index for POLYGON drawing
Brian
2007-08-23
1
-1
/
+1
*
get rid of VERT_RESULT_ usage
Brian
2007-08-23
1
-8
/
+2
*
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
16
-283
/
+222
*
TGSI_ATTRIB_ tokens
Brian
2007-08-23
1
-0
/
+47
*
define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...
Brian
2007-08-23
2
-0
/
+249
*
comment about code duplication
Brian
2007-08-23
1
-0
/
+1
*
clean-up comments
Brian
2007-08-23
2
-14
/
+8
*
remove dead/debug code, misc clean-up
Brian
2007-08-23
4
-100
/
+16
*
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
17
-232
/
+230
*
Define a re-usable vertex_info structure to describe vertex layouts.
Brian
2007-08-23
1
-0
/
+141
*
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-23
2
-0
/
+48
*
Checkpoint: texture image and sampler state handling, plus better vertex form...
Brian
2007-08-22
9
-38
/
+321
*
fix assertions in swizzle()
Brian
2007-08-22
1
-5
/
+5
*
more debug output
Brian
2007-08-22
1
-10
/
+18
*
remove old draw_vertices()
Brian
2007-08-22
1
-6
/
+0
*
First pass on tgsi deco.
michal
2007-08-22
2
-0
/
+107
*
Include headers.
michal
2007-08-22
2
-0
/
+23
*
New file.
michal
2007-08-22
1
-0
/
+3
*
New file.
michal
2007-08-22
1
-0
/
+0
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