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* Fix more polygon winding, culling confusion.Brian2007-07-132-9/+15
* Fix for-loop in interp() so we don't go out of bounds.Brian2007-07-131-5/+12
* set INTERP_CONSTANT when appropriateBrian2007-07-131-1/+5
* commentsBrian2007-07-131-2/+4
* Enable Keith's branch-less stipple code - it works.Brian2007-07-131-19/+0
* Add 'prim' field to quad so that stipple and aa coverage stages can do the ri...Brian2007-07-134-40/+40
* Implement AA points and AA coverage application in quad pipeline.Brian2007-07-137-30/+158
* Added basic occlusion countingBrian2007-07-137-1/+103
* minor renameBrian2007-07-131-1/+1
* Add conditional-free implementation (disabled, not tested)Keith Whitwell2007-07-131-2/+11
* Simplify slightly.Keith Whitwell2007-07-131-9/+5
* minor changes, comments about multiple color buffers, MRT.Brian2007-07-122-5/+14
* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-128-294/+350
* XXX comment about skipping stipple for points/linesBrian2007-07-121-0/+1
* s/prim_setup/sp_draw_render_stage/, new commentsBrian2007-07-123-24/+28
* Remove dead codeBrian2007-07-121-62/+0
* Rename prim_stage -> draw_stageBrian2007-07-1215-120/+141
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-127-1/+107
* front/back-face determination was wrongBrian2007-07-121-1/+1
* culling was invertedBrian2007-07-121-1/+1
* handle edge flags for GL_POLYGONsBrian2007-07-121-2/+26
* fix MIN/MAX mix-upBrian2007-07-121-3/+7
* remove unused hw_data_offsetBrian2007-07-111-4/+6
* disable debug printfsBrian2007-07-111-0/+6
* Fix broken depth offset.Brian2007-07-111-5/+6
* Implement polygon stipple state tracking, application.Brian2007-07-117-1/+72
* fix stencil logic error, use proper front/back face valueBrian2007-07-111-20/+21
* Compute quad.facing from prim->det and polygon winding.Brian2007-07-112-9/+15
* Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-106-65/+239
* Begin hooking up stenciling.Brian2007-07-107-16/+174
* clean-upsBrian2007-07-101-4/+4
* Fill in remaining switch cases. Only call next stage if quad->mask != 0.Brian2007-07-102-22/+61
* Fix line clipping bug. New comments.Brian2007-07-101-16/+23
* clamp after offsetting, new commentsBrian2007-07-101-16/+18
* remove unneeded casts, added commentsBrian2007-07-101-5/+5
* Do depth testing with integer values.Brian2007-07-102-10/+33
* comments, clean-upBrian2007-07-101-4/+5
* added commentsBrian2007-07-101-3/+6
* Fix front/back mix-up. added comments.Brian2007-07-101-3/+13
* Comments, minor clean-up.Brian2007-07-101-9/+12
* commentsBrian2007-07-101-10/+10
* Added comments, assertions.Brian2007-07-101-0/+13
* Fix EMIT_ATTR() to populate the draw->vf_attr_to_slot[] array.Brian2007-07-101-10/+37
* remove some dead/disabled stuffBrian2007-07-101-19/+19
* Remove softpipe includesBrian2007-07-091-2/+0
* s/G_/SP_/Brian2007-07-093-15/+15
* Rename G_NEW_* tokens to SP_NEW_*Brian2007-07-098-26/+26
* Obsolete file.Brian2007-07-091-47/+0
* New 'draw' module for primitive drawing (clipping, culling, etc).Brian2007-07-0920-325/+355
* New 'draw' module for handling the various stages of primitive drawing (clipp...Brian2007-07-091-0/+182