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* Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian2007-09-205-42/+32
* remove old/used codeBrian2007-09-201-6/+3
* remove lots of dead code related to program input/output mappingBrian2007-09-202-406/+3
* obsoleteBrian2007-09-201-49/+0
* remove #includes of tgsi_attribs.hBrian2007-09-201-1/+0
* checkpoint: TGSI_ATTRIB_x tokens no longer usedBrian2007-09-201-0/+2
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-195-33/+138
* Checkpoint: rework shader input/output register mapping.Brian2007-09-182-20/+57
* Fix some issues with perspective-corrected interpolation.Brian2007-09-182-1/+2
* Add p_compiler.h.michal2007-08-291-0/+1
* Break GL dependencies.michal2007-08-291-1/+1
* Break GL dependencies.michal2007-08-291-2/+3
* Break GL dependencies.michal2007-08-292-32/+32
* Break GL dependencies.michal2007-08-291-105/+105
* Fix fragment program color output mapping (0=depth, 1=color)Brian2007-08-241-2/+2
* Hook-up SSE2 to VS.michal2007-08-243-37/+3
* Indent. Remove GL dependencies. Simplify. Add rtasm instructions.michal2007-08-241-1351/+1339
* Add tgsi_sse2.michal2007-08-243-0/+1752
* Fixup include paths after renameKeith Whitwell2007-08-243-3/+3
* Rename tgsi "core" directoryKeith Whitwell2007-08-2414-0/+0
* Vertex shader outputs are now tightly packed into the output slots.Brian2007-08-231-2/+17
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-233-51/+99
* TGSI_ATTRIB_ tokensBrian2007-08-231-0/+47
* define new TGSI_ATTRIB_ tokens for program inputs/outputs, plus translation f...Brian2007-08-232-0/+249
* For the time being, interpolate Z in shade_quad() rather in the shader.Brian2007-08-231-0/+5
* First pass on tgsi deco.michal2007-08-222-0/+107
* Include headers.michal2007-08-222-0/+23
* New file.michal2007-08-221-0/+3
* New file.michal2007-08-221-0/+0
* commentsBrian2007-08-211-3/+6
* Cosmetic changes.michal2007-08-161-11/+16
* disable Z value scaling - it's done in sp_quad_depth_test.cBrian2007-08-161-2/+3
* Copy fragment z if the fragment shader does not write depth on its own.`michal2007-08-161-3/+30
* Add UsageMask to DECLARATION in TGSI.michal2007-08-157-84/+244
* Add declaration_semantic token to TGSI.michal2007-08-157-85/+205
* Declare fragment shader output registers.michal2007-08-151-27/+77
* Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-146-250/+252
* Implement texture cache with multiple, direct-mapped entries.Brian2007-08-141-4/+10
* Implement remaining mipmap modes for 2D textures.Brian2007-08-142-4/+6
* tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).Brian2007-08-142-79/+21
* Add SGT/LT/GE/LE/EQ/NE opcodes for ps/vs_2_x.michal2007-08-101-0/+10
* Support predicates.michal2007-08-101-17/+54
* Update opcode list.michal2007-08-092-3/+54
* Further opcode list reorg.michal2007-08-091-20/+21
* Quieten TGSIKeith Whitwell2007-08-092-5/+12
* Declare missing opcode aliases. Declare SGN opcode.michal2007-08-091-3/+11
* initial lod/mipmap texture supportedBrian2007-08-081-1/+1
* Add D3D9 opcodes up to ps_2_x and vs_2_x.michal2007-08-081-1/+316
* very simple texture cache implementationBrian2007-08-081-0/+5
* rewrite texture sampling code (smaller, simpler)Brian2007-08-082-246/+127