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* For TGSI_TEXTURE_2D/RECT, need to provide 3 coords (STP) in case shadow ↵Brian2007-11-081-7/+9
| | | | compare mode is enabled.
* Remove TGSI_OPCODE_TXPBrian2007-11-081-5/+5
| | | | Use TGSI_OPCODE_TEX with ExtDivide=TGSI_EXTSWIZZLE_W instead.
* check for __i386__ or __386__ instead of USE_X86_ASMBrian2007-11-061-2/+2
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* Fix non-x86 build.Michel Dänzer2007-11-061-0/+4
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* Make it compile under linux.Michal Krol2007-10-291-3/+3
| | | | | Move pipe_region/surface_reference functions to pipe/p_inlines.h. Remove #include "p_util.h" from pipe/p_context.h.
* Make gallium compile in win32.Michal Krol2007-10-294-27/+99
| | | | | | Use FREE, MALLOC, CALLOC, GETENV wrappers. Silence compiler warnings. Add proper copyrights.
* Add SSE dump facilities.Michal Krol2007-10-291-70/+428
| | | | | | Wrap x86_, sse_ and sse2 rtasm calls in emit_ calls. Those emit_ calls, if required, dump instructions to stdout. SSE dumping disabled by default.
* Code re-org. Add comments.Michal Krol2007-10-291-220/+264
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* Implement RET opcode.Michal Krol2007-10-291-13/+5
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* Remove TGSI_INTERPOLATE_ATTRIB.Michal Krol2007-10-292-2/+1
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* Remove unused static functions.Michal Krol2007-10-281-24/+0
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* Rework sse-utility function calls.Michal Krol2007-10-281-154/+111
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* Fix alignment problems.michal2007-10-272-28/+37
| | | | | Remove NOP opcode. TEX opcode returns solid white (a hack for D3D state tracker).
* Remove GL dependencies.michal2007-10-271-21/+21
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* New comments, replace //-style with /* */Brian2007-10-272-8/+51
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* indentation fixesBrian2007-10-271-26/+26
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* s/GLbitfield/uint/Brian2007-10-271-2/+2
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* remove #define MESA stuffBrian2007-10-271-5/+0
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* s/256/TGSI_EXEC_NUM_IMMEDIATES/Brian2007-10-271-1/+1
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* indentation fixesBrian2007-10-271-20/+20
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* Comments about texture instructions and the src regsBrian2007-10-271-8/+12
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* ObsoleteBrian2007-10-272-11/+0
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* Move mesa_to_tgsi.[ch] into state tracker.Brian2007-10-272-828/+0
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* Fix up handling of immediate values for TGSI shaders.Brian2007-10-263-21/+9
| | | | Still disabled pending LLVM updates.
* Re-implement GLSL texture sampler variables.Brian2007-10-262-1/+5
| | | | | | | | | | GLSL sampler variables indicate which texture unit to use for TEX instructions. Previously, this was baked into the fragment/vertex program and couldn't be readily changed once set. Now, SamplerUnits[] array indicates which texture unit is to be used for each sampler variable. These values are set with glUniform1i(). This is extra state that must be passed to the fragment/vertex program executor at runtime.
* convert OPCODE_END -> TGSI_OPCODE_RETBrian2007-10-261-1/+1
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* if we hit RET w/ empty call stack, haltBrian2007-10-261-7/+7
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* Initial support for immediate values in TGSI programs.Brian2007-10-264-7/+74
| | | | | These can be evaluated at compile time. Code disabled pending clarifications of TGSI immediate data structures.
* Fix swizzle fetching in tgsi_util_get_full_src_register_extswizzle. ShortenZack Rusin2007-10-261-1/+1
| | | | the swizzle coding in LLVM compilation using it and fix some warnings.
* tex commentsBrian2007-10-251-3/+11
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* added some commentsBrian2007-10-252-0/+6
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* update TILE_TOP/BOTTOM_* values to match softpipeBrian2007-10-251-4/+4
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* s/GLfloat/float/, s/GLint/int/, etcBrian2007-10-251-81/+81
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* print CAL labelBrian2007-10-241-0/+1
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* fix bug in RET codeBrian2007-10-241-0/+1
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* Finish unifying the surface and texture tile caches.Brian2007-10-221-8/+2
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* added case for TGSI_OPCODE_ENDBrian2007-10-201-0/+4
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* added const qualifiersBrian2007-10-182-4/+4
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* Corrected the file permissions in src/mesa/pipe.Oliver McFadden2007-10-187-0/+0
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* fix logic for printing extended swizzlesBrian2007-10-151-13/+15
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* added code to print extended swizzlesBrian2007-10-121-0/+20
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* change exec_kilp() to only touch lowest four bits in kilmaskBrian2007-10-121-3/+3
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* Merge tgsi_mesa_compile_fp_program() and tgsi_mesa_compile_vp_program() into ↵Brian2007-10-102-291/+16
| | | | tgsi_translate_mesa_program().
* start on a unified vertex/fragment program translation functionBrian2007-10-091-0/+194
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* Generate DCLs for temporaries.Brian2007-10-091-1/+77
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* Finish up decls for packed fragment program outputs.Brian2007-10-092-24/+31
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* Pack fragment program outputs to be consistant with vertex programs.Brian2007-10-091-29/+2
| | | | | | | Previously, output[0] was always Z and output[1] was color. Now output[0] will be color if Z is not written. In shade_quad() use the semantic info to determine which quantity is in which output slot.
* update some commentsBrian2007-10-091-3/+3
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* More work on flow control for CAL/RET.Brian2007-10-092-12/+31
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* New ATTRIB interpolation type for vertex program inputs/declarations.Brian2007-10-094-4/+7
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