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* minor clean-upsBrian2007-08-201-7/+6
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* remove some of the #ifndef MESA stuffBrian2007-08-201-2/+2
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* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-202-42/+4
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* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-0/+6
| | | | new st_draw_vertices() utility used by glClear and glDrawPixels
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-204-348/+22
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* implement draw_elements()Brian2007-08-203-8/+46
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* remove debug printfBrian2007-08-201-1/+0
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* call draw_trim()Brian2007-08-201-4/+8
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* Fix some draw_arrays issues.Brian2007-08-193-129/+38
| | | | | | We weren't mapping all the needed vertex array buffers. Move array state that was temporarily in draw_context to softpipe_context. Remove a bunch of dead code.
* more work on vertex shaders, now using vertex shaders instead of TnL module ↵Brian2007-08-182-7/+59
| | | | by default
* pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
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* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
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* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
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* added pipe ptr to draw_contextBrian2007-08-171-8/+2
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* compute clipmaskBrian2007-08-171-16/+51
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* shade four vertices at a timeBrian2007-08-171-79/+92
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* assertionsBrian2007-08-172-1/+10
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* Break mesa dependencies.michal2007-08-161-6/+66
| | | | Silence compiler warnings.
* Silence compiler warnings.michal2007-08-161-55/+63
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* Break mesa dependencies.michal2007-08-161-3/+1
| | | | Silence compiler warnings.
* Remove many dependencies on mesa headers.Brian2007-08-162-0/+10
| | | | To build with mesa, need -DMESA in makefile/config file.
* misc changes to support vertex shaders (disabled by default)Brian2007-08-161-0/+1
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* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
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* Begin added vertex shader state/support.Brian2007-08-163-8/+15
| | | | | Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
* Drawing code refactoring.Brian2007-08-161-441/+24
| | | | | Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
* Silence warnings.michal2007-08-161-2/+2
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* Silence warnings.michal2007-08-161-6/+6
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* Silence warnings.michal2007-08-161-7/+6
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* Silence warnings.michal2007-08-161-5/+5
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* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-153-6/+0
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* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-151-45/+45
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* Hook in new draw_arrays() code, disabled for now.Brian2007-08-154-6/+36
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* softpipe_draw_arrays() functionBrian2007-08-151-0/+663
| | | | | | | Also includes: Temporary stand-in for vertex program execution. draw_prim() code post-transform vertex cache
* Add UsageMask to DECLARATION in TGSI.michal2007-08-154-167/+32
| | | | | Interpolate FS attributes in the shader. Do not copy WPOS in FS.
* Cleanup, do not use fp_attr_to_slot[] mapping array.michal2007-08-151-99/+52
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* added state funcs for vertex buffer/element infoBrian2007-08-153-0/+12
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* softpipe vertex element/buffer state funcsBrian2007-08-151-0/+56
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* Merge branch 'softpipe_0_1_branch' of ↵Brian2007-08-1430-552/+454
|\ | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-1430-552/+454
| | | | | | | | Mainly down to the support for legacy TNL processing now.
* | fix typoBrian2007-08-141-1/+1
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* minor hack to allow 1D textures to workBrian2007-08-141-1/+2
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* refactor some code - cube map textures work nowBrian2007-08-141-49/+73
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* Implement texture cache with multiple, direct-mapped entries.Brian2007-08-142-37/+57
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* Consolidate filter and mipmap level selection in choose_mipmap_levels().Brian2007-08-141-118/+75
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* Implement remaining mipmap modes for 2D textures.Brian2007-08-142-23/+107
| | | | Also, add lodbias param to get_samples()
* tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).Brian2007-08-143-149/+265
| | | | Lambda/level-of-detail is also computed in get_samples() now.
* map stencil buffer tooBrian2007-08-131-0/+12
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* added assertion to check that texture width is non-zeroBrian2007-08-131-0/+2
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* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-134-13/+16
| | | | | | | | | | Pipe drivers shouldn't really know much about mesa and certainly shouldn't be #including files from src/mesa/main and the like. I've also (in i915simple especially) moved over from GL types to more conventional int/unsigned usage. This probably isn't really the ultimate desired set of types to use - possibly C99 would be better. It may even be that a subset of the GL types is preferable.
* check if we have a zbuf before enabling depth_test stageBrian2007-08-131-1/+2
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