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path: root/src/mesa/pipe/softpipe
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* disable llvm for fragment shaders for nowZack Rusin2008-02-101-0/+4
* rewrite the way we handle ir in llvm codeZack Rusin2008-02-101-1/+1
* gallium: added draw_flush() call in softpipe_bind_sampler_state()Brian2008-02-081-0/+2
* gallium: use mem_dup()Brian2008-02-063-15/+6
* gallium: change pipe->texture_create() to operate like the CSO functionsBrian2008-02-062-19/+19
* gallium: Use p_debug.h instead of non-portable stdio.h/assert.h functions.José Fonseca2008-02-063-19/+19
* gallium: comments about fragment Z computationBrian2008-01-311-0/+9
* gallium: Fix z clear bug when TILE_CLEAR_OPTIMIZATION==0Brian2008-01-311-0/+2
* gallium: fix get/put typo regressionBrian2008-01-311-5/+5
* gallium: Add SCons as alternative build system for Gallium.José Fonseca2008-01-311-0/+42
* gallium: Fix build on Windows.Michal Krol2008-01-261-3/+3
* gallium: minor cleanups to pipe interfaceKeith Whitwell2008-01-262-29/+4
* gallium: replace prim pipeline begin/end() functions with flush()Brian2008-01-253-15/+41
* gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ codeKeith Whitwell2008-01-256-9/+10
* gallium: Simplify winsys buffer interface.Michel Dänzer2008-01-252-9/+6
* disable usage of llvm in fragment shadersZack Rusin2008-01-241-0/+5
* gallium: rename FORMAT_x to EMIT_x and use EMIT_ALL to emit whole vertex as-i...Brian2008-01-231-12/+10
* gallium: improved vertex layout and interpolant setup in softpipeBrian2008-01-234-159/+121
* gallium: remove support for separate depth/stencil buffers. Always combined ...Brian2008-01-238-42/+23
* gallium: in sp_tile_cache_clear() mark all cache slots as empty/free. Fixes ...Brian2008-01-231-0/+6
* gallium: rework compute_vertex_layout() to intelligently map vs outputs to fs...Brian2008-01-233-27/+60
* gallium: restore/rewrite vbuf code for softpipeBrian2008-01-236-405/+197
* gallium: overhaul usage of vertex_info in draw module.Brian2008-01-235-5/+13
* gallium: remove unneeded protos, #includes, etcBrian2008-01-211-25/+0
* gallium: include sp_headers.hBrian2008-01-211-0/+1
* gallium: move softpipe_get_tex_surface() prototypeBrian2008-01-212-9/+5
* gallium: add license commentBrian2008-01-211-0/+27
* gallium: move softpipe_get_tex_surface() into sp_texture.cBrian2008-01-212-38/+36
* gallium: remove per-fragment line stipple codeBrian2008-01-211-35/+5
* fix broken point rendering in sp_vbuf_render()Brian2008-01-211-2/+2
* gallium: add a src_index[] array to draw's vertex_info for mapping post-xform...Brian2008-01-211-8/+9
* Unify copy_rect helpers.Michel Dänzer2008-01-181-51/+12
* Back-port miscellaneous fixes from internal branch (mostly portability fixes).José Fonseca2008-01-176-8/+11
* gallium: fix warningKeith Whitwell2008-01-171-0/+1
* Fix broken fog.Brian2008-01-161-7/+11
* Don't include stdint.h or inttypes. Use the uint64 typedef instead of uint64_t.Brian2008-01-152-4/+4
* disable debug printfBrian2008-01-141-0/+2
* Remove pipe->get/put_tile_rgba.Michel Dänzer2008-01-142-14/+13
* Remove mapping fields from struct pipe_surface.Michel Dänzer2008-01-145-71/+64
* comment about vertex data in emit_vertex()Brian2008-01-101-0/+6
* clean-up comments, codeBrian2008-01-103-54/+63
* softpipe: Simplify texture memory layout.Michel Dänzer2008-01-103-346/+30
* softpipe: map only once in softpipe_map_surfacesJerome Glisse2008-01-101-3/+3
* llvm: we need custom rules so had to redo the build a little bitZack Rusin2008-01-041-7/+5
* rename vars, clean-up formattingBrian2008-01-031-13/+20
* replace void * with struct draw_vertex_shader opaque typeBrian2008-01-031-1/+1
* Clean-up, re-org some vertex/fragment shader state code.Brian2008-01-014-29/+27
* move SP_NEW_ #defines into sp_state.hBrian2008-01-012-16/+21
* fix single-sided stencil test bugBrian2008-01-011-7/+13
* fix leak, fix refcount errorBrian2008-01-011-6/+11