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* Add #ifs.michal2007-10-271-1/+4
* Enable SSE2 for fragment shaders.michal2007-10-274-17/+29
* Define destroy method called by softpipe's destructor.michal2007-10-2712-0/+78
* Silence compiler warnings.michal2007-10-271-5/+5
* Silence compiler warnings.michal2007-10-271-3/+3
* Call quad stage destructors.michal2007-10-271-0/+12
* Remove remnants of softpipe_surface.Brian2007-10-279-145/+41
* Re-implement GLSL texture sampler variables.Brian2007-10-265-0/+20
* surface_alloc() is now a winsys function.Brian2007-10-262-21/+101
* clean-up, simplify some tile code, more to comeBrian2007-10-252-189/+63
* Move region_alloc() and region_release() to pipe_winsys.Brian2007-10-251-57/+0
* Move the get/put_tile() functions to pipe_context.Brian2007-10-2512-63/+131
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-242-5/+4
* Undo indexOffset change (I think, git???)Brian2007-10-242-4/+5
* a bit more work for optimizing clears in tile cache (not enabled yet)Brian2007-10-243-28/+101
* get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (f...Brian2007-10-241-9/+18
* Cleanup some code.Zack Rusin2007-10-241-1/+3
* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-241-1/+1
* Initial stab at LLVM integration.Zack Rusin2007-10-241-0/+3
* remove unused varBrian2007-10-221-1/+1
* Finish unifying the surface and texture tile caches.Brian2007-10-227-110/+70
* Start implementing cache routines for textures.Brian2007-10-212-1/+71
* rename some varsBrian2007-10-211-25/+25
* silence warningBrian2007-10-212-1/+2
* Remove obsolete read/write_quad() functionsBrian2007-10-202-478/+54
* init sp->sbuf_cache to avoid possible segfaultBrian2007-10-201-0/+1
* Call softpipe_unmap_surfaces() in softpipe_flush().Brian2007-10-201-0/+8
* In region_unmap(), check if region is mapped before decrementing refcount.Brian2007-10-201-4/+7
* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-2016-126/+395
* get/put_tile_raw() funcs for 16/32bpp surfacesBrian2007-10-191-0/+115
* disable debug printfBrian2007-10-191-2/+1
* Initial implementation of surface tile caching.Brian2007-10-199-72/+129
* Tile cache functions.Brian2007-10-192-0/+289
* remove old commentBrian2007-10-181-5/+0
* fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debuggingBrian2007-10-181-6/+9
* fix logic error in stipple_quad() (point/line fragments were getting dropped)Brian2007-10-181-3/+4
* Corrected the file permissions in src/mesa/pipe.Oliver McFadden2007-10-184-0/+0
* sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden2007-10-181-1/+1
* fix interpolation bug in nearest-image/linear-mipmap filteringBrian2007-10-171-1/+1
* Replace repeat_remainder() with simpler macro that just casts args to unsigned.Brian2007-10-171-13/+6
* reorder params to get_texel()Brian2007-10-171-31/+32
* implement 3D texture samplingBrian2007-10-171-1/+111
* don't crash if texture border is used (unsupported for now)Brian2007-10-171-0/+3
* fix square point rasterizationBrian2007-10-171-31/+43
* lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1Brian2007-10-161-1/+1
* Update mask calculations for point drawing.Brian2007-10-161-10/+10
* Fix broken polygon stippling (see comments for details).Brian2007-10-161-5/+27
* Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout.Brian2007-10-162-15/+16
* fix perspective-interpolated attribs for points, liensBrian2007-10-161-7/+43
* finish remaining blend modesBrian2007-10-151-13/+218