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* Implement shadow comparisons.Brian2007-11-081-1/+67
* use pipe_surface_reference() in sp_tile_cache_set_surface()Brian2007-11-081-1/+1
* fix bad width/height code in softpipe_clear()Brian2007-11-081-3/+2
* Added pipe->get_paramf() to query float limits.Brian2007-11-081-1/+25
* Reset temporary vertices ids.José Fonseca2007-11-071-1/+1
* Use a consistent number to identify undefined vertices.José Fonseca2007-11-071-3/+3
* remove dead code in softpipe_is_format_supported()Brian2007-11-061-26/+2
* Remove pipe->max_texture_size(), use get_param() instead.Brian2007-11-061-34/+7
* Determine GL extensions/limits by making pipe queries.Brian2007-11-051-0/+20
* Cleanups.Zack Rusin2007-11-022-5/+8
* Implement COS and CMP opcode.Zack Rusin2007-11-021-1/+1
* Add debugging ifdefs to make it less verboseZack Rusin2007-11-021-1/+11
* Get fragment shaders working on top of LLVM.Zack Rusin2007-11-021-16/+49
* Change the fragment shader signature to better match actualZack Rusin2007-11-021-6/+13
* Add basic entry points for fragment shaders.Zack Rusin2007-11-022-26/+11
* Renaming llvmtgsi to gallivm. Taking first steps on the way to supportingZack Rusin2007-11-023-0/+89
* implement get/put_tile() for xlib driverBrian2007-11-012-6/+13
* minor code simplificationBrian2007-10-291-8/+6
* fix memcpy bugsBrian2007-10-291-2/+2
* Make it compile under linux.Michal Krol2007-10-297-2/+9
* Make gallium compile in win32.Michal Krol2007-10-2917-99/+111
* fix bad fragment shader pointer assignmentBrian2007-10-291-1/+1
* Remove typedefs from enums.Zack Rusin2007-10-292-4/+4
* Fix i915simple build.José Fonseca2007-10-291-0/+3
* Replace supported_formats with is_format_supported interface.Michal Krol2007-10-282-7/+9
* Use FREE and MALLOC instead of free and malloc.Michal Krol2007-10-282-3/+3
* Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.michal2007-10-283-0/+9
* Fix newlines.michal2007-10-281-10/+10
* Use FREE instead of free. Fix newlines.michal2007-10-2711-31/+35
* Enable SSE path.michal2007-10-271-2/+2
* Respect use_sse flag.michal2007-10-272-4/+3
* Add #ifs.michal2007-10-271-1/+4
* Enable SSE2 for fragment shaders.michal2007-10-274-17/+29
* Define destroy method called by softpipe's destructor.michal2007-10-2712-0/+78
* Silence compiler warnings.michal2007-10-271-5/+5
* Silence compiler warnings.michal2007-10-271-3/+3
* Call quad stage destructors.michal2007-10-271-0/+12
* Remove remnants of softpipe_surface.Brian2007-10-279-145/+41
* Re-implement GLSL texture sampler variables.Brian2007-10-265-0/+20
* surface_alloc() is now a winsys function.Brian2007-10-262-21/+101
* clean-up, simplify some tile code, more to comeBrian2007-10-252-189/+63
* Move region_alloc() and region_release() to pipe_winsys.Brian2007-10-251-57/+0
* Move the get/put_tile() functions to pipe_context.Brian2007-10-2512-63/+131
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-242-5/+4
* Undo indexOffset change (I think, git???)Brian2007-10-242-4/+5
* a bit more work for optimizing clears in tile cache (not enabled yet)Brian2007-10-243-28/+101
* get_tile() for z16, z32, s8z24 surfaces needs to return 4 floats per pixel (f...Brian2007-10-241-9/+18
* Cleanup some code.Zack Rusin2007-10-241-1/+3
* Implement the conversion and do the initial execution pass.Zack Rusin2007-10-241-1/+1
* Initial stab at LLVM integration.Zack Rusin2007-10-241-0/+3