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* s/Z24_S8/S8_Z24/ (stencil is in the high byte)Brian2007-08-013-31/+34
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* Checkpoint: glClear changes - working, bug very rough.Brian2007-08-012-15/+130
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* Build libsoftpipe.aKeith Whitwell2007-08-014-4/+46
| | | | | | | | Each pipe driver will build to a .a library, as these will optionally be included in the various DRI drivers (this will make more sense once there is at least one hardware driver...). Not strictly necessary for softpipe, but want to minimize the differences between it and actual hw implementations.
* Obsolete.Brian2007-07-312-250/+0
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* Redesign pipe_surface in terms of pipe_region.Brian2007-07-316-108/+437
| | | | | | struct pipe_buffer goes away. Added basic region functions to softpipe to allocate/release malloc'd regions. Surface-related code is fairly coherent now.
* 32 and z24s8 softpipe buffersBrian2007-07-302-19/+142
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* Merge branch 'softpipe_0_1_branch' of ↵Brian2007-07-304-0/+170
|\ | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * Lots of improvements to the surface-related code.Brian2007-07-303-0/+168
| | | | | | | | | | | | Z testing now works with i915 driver. Add gl_renderbuffer::surface pointer (and reverse pointer). Remove intel_surface and xmesa_surface types - no longer used.
| * compute scale for Z24 buffersBrian2007-07-301-0/+2
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* | Merge branch 'softpipe_0_1_branch' of ↵Brian2007-07-302-9/+31
|\| | | | | | | git+ssh://[email protected]/git/mesa/mesa into softpipe_0_1_branch
| * map/unmap surfaces before/after renderingBrian2007-07-301-0/+31
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| * remove old commentsBrian2007-07-301-9/+0
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* | renaming, comments, clean-upBrian2007-07-271-35/+27
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* Clip triangles against softpipe->cliprect which includes scissor and surface ↵Brian2007-07-272-44/+36
| | | | | | bounds. This prevents rendering out of bounds when the viewport is partially outside the surface bounds.
* remove obsolete commentsBrian2007-07-271-3/+0
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* Maintain cliprect (scissor) info in sp_state_derived.c.Brian2007-07-273-31/+52
| | | | | The cliprect depends on the scissor rect (if enabled), otherwise the drawing surface bounds.
* Implement point/line quad clipping. Not quite as efficient as it probably ↵Brian2007-07-271-19/+70
| | | | could be, but sufficient for now.
* s/SP_TILE_H/SP_QUAD_H/Brian2007-07-271-3/+3
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* init quad.coverage values to 1.0 in case line AA is enabled so that we see ↵Brian2007-07-271-0/+7
| | | | something
* Avoid unnecessary input attrib copy by aligning exec_machine attribs.michal2007-07-271-35/+44
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* Implement line stippling.Brian2007-07-252-2/+40
| | | | | Also added draw_stage::reset_line_stipple(). There may be a better way of doing that though.
* rename some varsBrian2007-07-251-9/+9
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* Fix pinterp() to compute 1 / FRAG_ATTRIB_WPOS.w Update comments too.Brian2007-07-251-6/+7
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* Add VF_ATTRIB_VAR0..7 for varying variables.Brian2007-07-241-0/+10
| | | | The demos/fslight.c demo runs now.
* Compute need_z and need_w properly and use the correct ↵Brian2007-07-242-17/+36
| | | | const/linear/perspective interpolation in shade_quad().
* Fix a typo (i << i) that was fouling up the vertex layout info.Brian2007-07-241-4/+7
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* Basic fragment programs run now.Brian2007-07-241-4/+26
| | | | | Handling of constants might change. For now, the st_fragment_program struct contains a pipe_constant_buffer (not a pointer).
* rebuild quad pipeline when framebuffer changes tooBrian2007-07-241-0/+1
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* Execute fs tokens.michal2007-07-231-2/+42
| | | | Fix align128 bug.
* Trigger tgsi compilation for fragment programs.Keith Whitwell2007-07-191-3/+1
| | | | Not sure the generated program looks correct though...
* set INTERP_CONSTANT when appropriateBrian2007-07-131-1/+5
| | | | | Not really signficant now since draw_flat stage copies the provoking vertex color to all prim verts.
* commentsBrian2007-07-131-2/+4
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* Enable Keith's branch-less stipple code - it works.Brian2007-07-131-19/+0
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* Add 'prim' field to quad so that stipple and aa coverage stages can do the ↵Brian2007-07-134-40/+40
| | | | right thing.
* Implement AA points and AA coverage application in quad pipeline.Brian2007-07-137-30/+158
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* Added basic occlusion countingBrian2007-07-135-0/+93
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* Add conditional-free implementation (disabled, not tested)Keith Whitwell2007-07-131-2/+11
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* Simplify slightly.Keith Whitwell2007-07-131-9/+5
| | | | Don't bother trying to save a small memcpy.
* minor changes, comments about multiple color buffers, MRT.Brian2007-07-121-1/+8
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* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-128-294/+350
| | | | | This removes the notion of multiple color buffers from all other stages. Will need a bit more work when shaders with multiple render targets arrive.
* XXX comment about skipping stipple for points/linesBrian2007-07-121-0/+1
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* s/prim_setup/sp_draw_render_stage/, new commentsBrian2007-07-123-24/+28
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* Remove dead codeBrian2007-07-121-62/+0
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* Rename prim_stage -> draw_stageBrian2007-07-125-15/+25
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* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-125-1/+97
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* disable debug printfsBrian2007-07-111-0/+6
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* Implement polygon stipple state tracking, application.Brian2007-07-117-1/+72
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* fix stencil logic error, use proper front/back face valueBrian2007-07-111-20/+21
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* Compute quad.facing from prim->det and polygon winding.Brian2007-07-112-9/+15
| | | | Updated comments/questions about area vs. prim->det.
* Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-105-64/+235
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