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mesa
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pipe
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softpipe
Commit message (
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Author
Age
Files
Lines
*
Start implementing cache routines for textures.
Brian
2007-10-21
2
-1
/
+71
*
rename some vars
Brian
2007-10-21
1
-25
/
+25
*
silence warning
Brian
2007-10-21
2
-1
/
+2
*
Remove obsolete read/write_quad() functions
Brian
2007-10-20
2
-478
/
+54
*
init sp->sbuf_cache to avoid possible segfault
Brian
2007-10-20
1
-0
/
+1
*
Call softpipe_unmap_surfaces() in softpipe_flush().
Brian
2007-10-20
1
-0
/
+8
*
In region_unmap(), check if region is mapped before decrementing refcount.
Brian
2007-10-20
1
-4
/
+7
*
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-10-20
16
-126
/
+395
*
get/put_tile_raw() funcs for 16/32bpp surfaces
Brian
2007-10-19
1
-0
/
+115
*
disable debug printf
Brian
2007-10-19
1
-2
/
+1
*
Initial implementation of surface tile caching.
Brian
2007-10-19
9
-72
/
+129
*
Tile cache functions.
Brian
2007-10-19
2
-0
/
+289
*
remove old comment
Brian
2007-10-18
1
-5
/
+0
*
fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debugging
Brian
2007-10-18
1
-6
/
+9
*
fix logic error in stipple_quad() (point/line fragments were getting dropped)
Brian
2007-10-18
1
-3
/
+4
*
Corrected the file permissions in src/mesa/pipe.
Oliver McFadden
2007-10-18
4
-0
/
+0
*
sp_context.c:255: error: 'false' undeclared (first use in this function)
Oliver McFadden
2007-10-18
1
-1
/
+1
*
fix interpolation bug in nearest-image/linear-mipmap filtering
Brian
2007-10-17
1
-1
/
+1
*
Replace repeat_remainder() with simpler macro that just casts args to unsigned.
Brian
2007-10-17
1
-13
/
+6
*
reorder params to get_texel()
Brian
2007-10-17
1
-31
/
+32
*
implement 3D texture sampling
Brian
2007-10-17
1
-1
/
+111
*
don't crash if texture border is used (unsupported for now)
Brian
2007-10-17
1
-0
/
+3
*
fix square point rasterization
Brian
2007-10-17
1
-31
/
+43
*
lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1
Brian
2007-10-16
1
-1
/
+1
*
Update mask calculations for point drawing.
Brian
2007-10-16
1
-10
/
+10
*
Fix broken polygon stippling (see comments for details).
Brian
2007-10-16
1
-5
/
+27
*
Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout.
Brian
2007-10-16
2
-15
/
+16
*
fix perspective-interpolated attribs for points, liens
Brian
2007-10-16
1
-7
/
+43
*
finish remaining blend modes
Brian
2007-10-15
1
-13
/
+218
*
implement logicop
Brian
2007-10-15
2
-2
/
+145
*
add 'normalized_coords' field to pipe_sampler_state
Brian
2007-10-15
1
-8
/
+16
*
16-bit RGBA surface format for accum buffers
Brian
2007-10-14
2
-115
/
+168
*
inequality tests were backward
Brian
2007-10-13
1
-6
/
+6
*
Check texture format in get_texel() to handle depth textures.
Brian
2007-10-13
1
-4
/
+17
*
added z16/z32_git_tile(), change s8z24_get_tile() to return Z as float, ignor...
Brian
2007-10-13
1
-3
/
+80
*
minor optimization for color/z results
Brian
2007-10-10
1
-15
/
+30
*
disable some assertions which pop up during window resize, but can be ignored...
Brian
2007-10-10
1
-1
/
+2
*
fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to textu...
Brian
2007-10-10
1
-2
/
+8
*
free/unreference pipe_surface in get_texel()
Brian
2007-10-10
1
-0
/
+2
*
use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount error
Brian
2007-10-10
1
-1
/
+1
*
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-09
1
-9
/
+14
*
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
1
-2
/
+1
*
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
1
-8
/
+0
*
handle frag progs that write Z
Brian
2007-10-03
1
-13
/
+10
*
added s8z24_get_tile()
Brian
2007-10-03
1
-0
/
+37
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
4
-1
/
+30
*
In vertex shaders also expect the template to be stack allocated
Zack Rusin
2007-10-03
1
-1
/
+5
*
Make softpipe behave more like a real driver by always allocating something
Zack Rusin
2007-10-03
4
-14
/
+27
*
Implement/use fragment kill results
Brian
2007-10-02
1
-1
/
+1
*
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-10-02
1
-42
/
+39
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