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path: root/src/mesa/pipe/softpipe
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* Start implementing cache routines for textures.Brian2007-10-212-1/+71
* rename some varsBrian2007-10-211-25/+25
* silence warningBrian2007-10-212-1/+2
* Remove obsolete read/write_quad() functionsBrian2007-10-202-478/+54
* init sp->sbuf_cache to avoid possible segfaultBrian2007-10-201-0/+1
* Call softpipe_unmap_surfaces() in softpipe_flush().Brian2007-10-201-0/+8
* In region_unmap(), check if region is mapped before decrementing refcount.Brian2007-10-201-4/+7
* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-2016-126/+395
* get/put_tile_raw() funcs for 16/32bpp surfacesBrian2007-10-191-0/+115
* disable debug printfBrian2007-10-191-2/+1
* Initial implementation of surface tile caching.Brian2007-10-199-72/+129
* Tile cache functions.Brian2007-10-192-0/+289
* remove old commentBrian2007-10-181-5/+0
* fix bug in copy_rect(), use temp vars in sp_region_copy() to aid debuggingBrian2007-10-181-6/+9
* fix logic error in stipple_quad() (point/line fragments were getting dropped)Brian2007-10-181-3/+4
* Corrected the file permissions in src/mesa/pipe.Oliver McFadden2007-10-184-0/+0
* sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden2007-10-181-1/+1
* fix interpolation bug in nearest-image/linear-mipmap filteringBrian2007-10-171-1/+1
* Replace repeat_remainder() with simpler macro that just casts args to unsigned.Brian2007-10-171-13/+6
* reorder params to get_texel()Brian2007-10-171-31/+32
* implement 3D texture samplingBrian2007-10-171-1/+111
* don't crash if texture border is used (unsupported for now)Brian2007-10-171-0/+3
* fix square point rasterizationBrian2007-10-171-31/+43
* lower clamp bound for UNCLAMPED_FLOAT_TO_SHORT() is -1Brian2007-10-161-1/+1
* Update mask calculations for point drawing.Brian2007-10-161-10/+10
* Fix broken polygon stippling (see comments for details).Brian2007-10-161-5/+27
* Redefine QUAD_TOP_LEFT, TOP_RIGHT, etc. to reflect Y=0=TOP raster layout.Brian2007-10-162-15/+16
* fix perspective-interpolated attribs for points, liensBrian2007-10-161-7/+43
* finish remaining blend modesBrian2007-10-151-13/+218
* implement logicopBrian2007-10-152-2/+145
* add 'normalized_coords' field to pipe_sampler_stateBrian2007-10-151-8/+16
* 16-bit RGBA surface format for accum buffersBrian2007-10-142-115/+168
* inequality tests were backwardBrian2007-10-131-6/+6
* Check texture format in get_texel() to handle depth textures.Brian2007-10-131-4/+17
* added z16/z32_git_tile(), change s8z24_get_tile() to return Z as float, ignor...Brian2007-10-131-3/+80
* minor optimization for color/z resultsBrian2007-10-101-15/+30
* disable some assertions which pop up during window resize, but can be ignored...Brian2007-10-101-1/+2
* fix softpipe_clear() to handle ps->offset!=0 (such as when rendering to textu...Brian2007-10-101-2/+8
* free/unreference pipe_surface in get_texel()Brian2007-10-101-0/+2
* use pipe_region_reference() in softpipe_get_tex_surface() to fix refcount errorBrian2007-10-101-1/+1
* Pack fragment program outputs to be consistant with vertex programs.Brian2007-10-091-9/+14
* Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...Brian2007-10-031-2/+1
* Move XSTDCALL definition to p_compiler.hBrian2007-10-031-8/+0
* handle frag progs that write ZBrian2007-10-031-13/+10
* added s8z24_get_tile()Brian2007-10-031-0/+37
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-034-1/+30
* In vertex shaders also expect the template to be stack allocatedZack Rusin2007-10-031-1/+5
* Make softpipe behave more like a real driver by always allocating somethingZack Rusin2007-10-034-14/+27
* Implement/use fragment kill resultsBrian2007-10-021-1/+1
* Move tgsi machine state init/allocations so they're done less frequently.Brian2007-10-021-42/+39