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path: root/src/mesa/pipe/softpipe
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* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-212-10/+12
* move ALIGN16-related macros into p_compiler.hBrian2007-08-201-23/+4
* include draw_context.hBrian2007-08-201-0/+1
* minor clean-upsBrian2007-08-201-7/+6
* remove some of the #ifndef MESA stuffBrian2007-08-201-2/+2
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-202-42/+4
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-0/+6
* Move guts of vertex array drawing into the 'draw' module.Brian2007-08-204-348/+22
* implement draw_elements()Brian2007-08-203-8/+46
* remove debug printfBrian2007-08-201-1/+0
* call draw_trim()Brian2007-08-201-4/+8
* Fix some draw_arrays issues.Brian2007-08-193-129/+38
* more work on vertex shaders, now using vertex shaders instead of TnL module b...Brian2007-08-182-7/+59
* pack output vertex attributes in sequential slotsBrian2007-08-171-6/+16
* write outputs according to vs.outputs_writtenBrian2007-08-171-4/+13
* load machine.Inputs based on vs.inputs_readBrian2007-08-171-26/+15
* added pipe ptr to draw_contextBrian2007-08-171-8/+2
* compute clipmaskBrian2007-08-171-16/+51
* shade four vertices at a timeBrian2007-08-171-79/+92
* assertionsBrian2007-08-172-1/+10
* Break mesa dependencies.michal2007-08-161-6/+66
* Silence compiler warnings.michal2007-08-161-55/+63
* Break mesa dependencies.michal2007-08-161-3/+1
* Remove many dependencies on mesa headers.Brian2007-08-162-0/+10
* misc changes to support vertex shaders (disabled by default)Brian2007-08-161-0/+1
* run real vertex shaders, a total hack for nowBrian2007-08-161-0/+163
* Begin added vertex shader state/support.Brian2007-08-163-8/+15
* Drawing code refactoring.Brian2007-08-161-441/+24
* Silence warnings.michal2007-08-161-2/+2
* Silence warnings.michal2007-08-161-6/+6
* Silence warnings.michal2007-08-161-7/+6
* Silence warnings.michal2007-08-161-5/+5
* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-153-6/+0
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-151-45/+45
* Hook in new draw_arrays() code, disabled for now.Brian2007-08-154-6/+36
* softpipe_draw_arrays() functionBrian2007-08-151-0/+663
* Add UsageMask to DECLARATION in TGSI.michal2007-08-154-167/+32
* Cleanup, do not use fp_attr_to_slot[] mapping array.michal2007-08-151-99/+52
* added state funcs for vertex buffer/element infoBrian2007-08-153-0/+12
* softpipe vertex element/buffer state funcsBrian2007-08-151-0/+56
* Merge branch 'softpipe_0_1_branch' of git+ssh://[email protected]/gi...Brian2007-08-1430-552/+454
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| * Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-1430-552/+454
* | fix typoBrian2007-08-141-1/+1
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* minor hack to allow 1D textures to workBrian2007-08-141-1/+2
* refactor some code - cube map textures work nowBrian2007-08-141-49/+73
* Implement texture cache with multiple, direct-mapped entries.Brian2007-08-142-37/+57
* Consolidate filter and mipmap level selection in choose_mipmap_levels().Brian2007-08-141-118/+75
* Implement remaining mipmap modes for 2D textures.Brian2007-08-142-23/+107
* tgsi_sampler->get_samples() now operates on a quad (returns 4 colors).Brian2007-08-143-149/+265
* map stencil buffer tooBrian2007-08-131-0/+12