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* Make softpipe behave more like a real driver by always allocating somethingZack Rusin2007-10-034-14/+27
* Implement/use fragment kill resultsBrian2007-10-021-1/+1
* Move tgsi machine state init/allocations so they're done less frequently.Brian2007-10-021-42/+39
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-011-2/+0
* Use texture->first_level, not 0, when not mipmapping.Brian2007-09-281-4/+2
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-285-23/+58
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-285-58/+23
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-285-23/+58
* reduced debugkeithw2007-09-271-2/+2
* Enable codegen based whenever __i386__ is defined.Keith Whitwell2007-09-271-8/+2
* restore primitive trimming in sp_draw_arrays.ckeithw2007-09-272-4/+7
* Make flushing more lazy in the draw module.Keith Whitwell2007-09-272-7/+12
* added a8r8g8b8_put_tile()Brian2007-09-261-0/+41
* s/_mesa_copy_rect/copy_rect/Brian2007-09-261-25/+26
* First attempt at building vertex buffers post-clip.Keith Whitwell2007-09-256-8/+444
* Enable SSE2 for FS.michal2007-09-241-28/+31
* fix some post-transform vertex layout issues (bcolors, psize emitted lastBrian2007-09-211-16/+16
* Fix up some point size breakage. Start on fogcoord too.Brian2007-09-212-22/+44
* Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.Brian2007-09-211-6/+1
* Make the alpha test state a cso.Zack Rusin2007-09-216-11/+33
* Silence a few warnings.Zack Rusin2007-09-211-1/+1
* Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian2007-09-201-10/+14
* remove #includes of tgsi_attribs.hBrian2007-09-202-2/+0
* checkpoint: TGSI_ATTRIB_x tokens no longer usedBrian2007-09-202-17/+15
* Checkpoint: vertex attribute clean-up.Brian2007-09-203-9/+10
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-202-18/+9
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-202-19/+11
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-202-23/+15
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-192-44/+56
* Avoid redundant reallocation of the template.Zack Rusin2007-09-191-5/+4
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-192-15/+11
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-192-8/+8
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-4/+6
* Checkpoint: rework shader input/output register mapping.Brian2007-09-181-0/+8
* Fix some issues with perspective-corrected interpolation.Brian2007-09-181-5/+4
* additional comments for tri_persp_coeff()Brian2007-09-181-0/+4
* Convert shader to an immutable state object.Zack Rusin2007-09-186-19/+41
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-183-3/+3
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-188-32/+56
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-189-63/+70
* Fix the warning.Zack Rusin2007-09-181-1/+1
* Make sampler an immutable state object.Zack Rusin2007-09-184-11/+36
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-187-19/+42
* Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-171-7/+0
* Implement query object interface.Brian2007-09-113-13/+39
* vertex feedback functionsBrian2007-09-101-0/+72
* merge buffer_unreference(), buffer_reference()Brian2007-09-102-4/+5
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-105-0/+41
* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-312-5/+5
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-301-32/+14