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src
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mesa
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pipe
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softpipe
/
sp_state.h
Commit message (
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Author
Age
Files
Lines
*
s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c
Brian
2007-08-07
1
-1
/
+1
*
Begin hooking up stenciling.
Brian
2007-07-10
1
-10
/
+13
*
hook in state tracking for blend color
Brian
2007-07-03
1
-0
/
+3
*
rename a few structs (use _state suffix consistantly), reorder/sort fields in...
Brian
2007-07-02
1
-4
/
+4
*
consolidate point/line state into pipe_setup_state
Brian
2007-06-26
1
-3
/
+0
*
initial texture object, texture format code
Brian
2007-06-22
1
-0
/
+4
*
more texture sampler work
Brian
2007-06-22
1
-0
/
+4
*
checkpoint: implement z/depth testing
Brian
2007-06-20
1
-0
/
+6
*
quad blending works now, but many blend terms need to be added in blend_quad().
Brian
2007-06-20
1
-0
/
+3
*
Initial work for glClear(), clear color state.
Brian
2007-06-20
1
-0
/
+3
*
hook up point state
Brian
2007-06-19
1
-0
/
+3
*
Re-org of surface/framebuffer state.
Brian
2007-06-19
1
-3
/
+0
*
s/PRIM_H/SP_STATE_H/
Brian
2007-06-15
1
-2
/
+2
*
framebuffer state
Brian
2007-06-15
1
-0
/
+3
*
Renamed softpipe directories and files to something less confusing.
Keith Whitwell
2007-06-14
1
-0
/
+61