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path: root/src/mesa/pipe/softpipe/sp_state.h
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* implement draw_elements()Brian2007-08-201-0/+5
* Begin added vertex shader state/support.Brian2007-08-161-1/+4
* Hook in new draw_arrays() code, disabled for now.Brian2007-08-151-0/+11
* added state funcs for vertex buffer/element infoBrian2007-08-151-0/+8
* Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-141-3/+2
* s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian2007-08-071-1/+1
* Begin hooking up stenciling.Brian2007-07-101-10/+13
* hook in state tracking for blend colorBrian2007-07-031-0/+3
* rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian2007-07-021-4/+4
* consolidate point/line state into pipe_setup_stateBrian2007-06-261-3/+0
* initial texture object, texture format codeBrian2007-06-221-0/+4
* more texture sampler workBrian2007-06-221-0/+4
* checkpoint: implement z/depth testingBrian2007-06-201-0/+6
* quad blending works now, but many blend terms need to be added in blend_quad().Brian2007-06-201-0/+3
* Initial work for glClear(), clear color state.Brian2007-06-201-0/+3
* hook up point stateBrian2007-06-191-0/+3
* Re-org of surface/framebuffer state.Brian2007-06-191-3/+0
* s/PRIM_H/SP_STATE_H/Brian2007-06-151-2/+2
* framebuffer stateBrian2007-06-151-0/+3
* Renamed softpipe directories and files to something less confusing.Keith Whitwell2007-06-141-0/+61