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src
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mesa
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pipe
/
softpipe
/
sp_state.h
Commit message (
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Author
Age
Files
Lines
*
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-11-02
1
-0
/
+7
*
Enable SSE2 for fragment shaders.
michal
2007-10-27
1
-0
/
+11
*
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-0
/
+3
*
Revert "Undo indexOffset change (I think, git???)"
Brian
2007-10-24
1
-1
/
+1
*
Undo indexOffset change (I think, git???)
Brian
2007-10-24
1
-1
/
+1
*
Convert Z/stencil ops to use cached tiles like colors.
Brian
2007-10-20
1
-0
/
+6
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-6
/
+8
*
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
1
-8
/
+6
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-6
/
+8
*
Make the alpha test state a cso.
Zack Rusin
2007-09-21
1
-3
/
+9
*
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
1
-6
/
+3
*
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
1
-9
/
+5
*
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-20
1
-7
/
+4
*
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
1
-4
/
+4
*
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-19
1
-3
/
+3
*
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
1
-5
/
+9
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-4
/
+8
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-6
/
+9
*
Make sampler an immutable state object.
Zack Rusin
2007-09-18
1
-4
/
+9
*
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-18
1
-3
/
+7
*
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-09-10
1
-0
/
+9
*
Rework of shader constant buffers.
Brian
2007-08-22
1
-0
/
+4
*
First pass at a fallback concept for pipe devices.
Keith Whitwell
2007-08-21
1
-6
/
+6
*
implement draw_elements()
Brian
2007-08-20
1
-0
/
+5
*
Begin added vertex shader state/support.
Brian
2007-08-16
1
-1
/
+4
*
Hook in new draw_arrays() code, disabled for now.
Brian
2007-08-15
1
-0
/
+11
*
added state funcs for vertex buffer/element info
Brian
2007-08-15
1
-0
/
+8
*
Continue reducing dependencies on core mesa include files.
Keith Whitwell
2007-08-14
1
-3
/
+2
*
s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.c
Brian
2007-08-07
1
-1
/
+1
*
Begin hooking up stenciling.
Brian
2007-07-10
1
-10
/
+13
*
hook in state tracking for blend color
Brian
2007-07-03
1
-0
/
+3
*
rename a few structs (use _state suffix consistantly), reorder/sort fields in...
Brian
2007-07-02
1
-4
/
+4
*
consolidate point/line state into pipe_setup_state
Brian
2007-06-26
1
-3
/
+0
*
initial texture object, texture format code
Brian
2007-06-22
1
-0
/
+4
*
more texture sampler work
Brian
2007-06-22
1
-0
/
+4
*
checkpoint: implement z/depth testing
Brian
2007-06-20
1
-0
/
+6
*
quad blending works now, but many blend terms need to be added in blend_quad().
Brian
2007-06-20
1
-0
/
+3
*
Initial work for glClear(), clear color state.
Brian
2007-06-20
1
-0
/
+3
*
hook up point state
Brian
2007-06-19
1
-0
/
+3
*
Re-org of surface/framebuffer state.
Brian
2007-06-19
1
-3
/
+0
*
s/PRIM_H/SP_STATE_H/
Brian
2007-06-15
1
-2
/
+2
*
framebuffer state
Brian
2007-06-15
1
-0
/
+3
*
Renamed softpipe directories and files to something less confusing.
Keith Whitwell
2007-06-14
1
-0
/
+61