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src
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mesa
/
pipe
/
softpipe
/
sp_quad_fs.c
Commit message (
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)
Author
Age
Files
Lines
*
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-12-14
1
-26
/
+42
*
Add QuadX,Y fields to tgsi_exec_machine to pass quad's position to tgsi inter...
Brian
2007-12-13
1
-1
/
+10
*
Redo the way we pass arguments to the llvm.
Zack Rusin
2007-12-11
1
-3
/
+2
*
Implement kilp and make it work
Zack Rusin
2007-12-11
1
-1
/
+1
*
gallium: remove set_sampler_units interface
Keith Whitwell
2007-12-11
1
-2
/
+1
*
gallium: remove unnecessary guards on qs->next
Keith Whitwell
2007-12-10
1
-2
/
+1
*
Move struct softpipe_texture definition into sp_texture.h
Brian
2007-12-07
1
-0
/
+1
*
Hide texture layout details from the state tracker.
Michel Dänzer
2007-12-06
1
-1
/
+1
*
gallium: reorg tgsi directories.
Michal Krol
2007-11-23
1
-0
/
+1
*
note problem with fragment coord Y orientation
Brian
2007-11-16
1
-0
/
+4
*
Cleanups.
Zack Rusin
2007-11-02
1
-3
/
+8
*
Implement COS and CMP opcode.
Zack Rusin
2007-11-02
1
-1
/
+1
*
Add debugging ifdefs to make it less verbose
Zack Rusin
2007-11-02
1
-1
/
+11
*
Get fragment shaders working on top of LLVM.
Zack Rusin
2007-11-02
1
-16
/
+49
*
Change the fragment shader signature to better match actual
Zack Rusin
2007-11-02
1
-6
/
+13
*
Add basic entry points for fragment shaders.
Zack Rusin
2007-11-02
1
-25
/
+10
*
Renaming llvmtgsi to gallivm. Taking first steps on the way to supporting
Zack Rusin
2007-11-02
1
-0
/
+70
*
Make gallium compile in win32.
Michal Krol
2007-10-29
1
-23
/
+24
*
Use FREE and MALLOC instead of free and malloc.
Michal Krol
2007-10-28
1
-2
/
+2
*
Use FREE instead of free. Fix newlines.
michal
2007-10-27
1
-1
/
+5
*
Enable SSE path.
michal
2007-10-27
1
-2
/
+2
*
Respect use_sse flag.
michal
2007-10-27
1
-1
/
+1
*
Add #ifs.
michal
2007-10-27
1
-1
/
+4
*
Enable SSE2 for fragment shaders.
michal
2007-10-27
1
-9
/
+12
*
Define destroy method called by softpipe's destructor.
michal
2007-10-27
1
-0
/
+7
*
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-0
/
+1
*
Cleanup some code.
Zack Rusin
2007-10-24
1
-1
/
+3
*
Implement the conversion and do the initial execution pass.
Zack Rusin
2007-10-24
1
-1
/
+1
*
Initial stab at LLVM integration.
Zack Rusin
2007-10-24
1
-0
/
+3
*
remove unused var
Brian
2007-10-22
1
-1
/
+1
*
Finish unifying the surface and texture tile caches.
Brian
2007-10-22
1
-10
/
+10
*
Corrected the file permissions in src/mesa/pipe.
Oliver McFadden
2007-10-18
1
-0
/
+0
*
minor optimization for color/z results
Brian
2007-10-10
1
-15
/
+30
*
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-09
1
-9
/
+14
*
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
1
-2
/
+1
*
Move XSTDCALL definition to p_compiler.h
Brian
2007-10-03
1
-8
/
+0
*
handle frag progs that write Z
Brian
2007-10-03
1
-13
/
+10
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
1
-1
/
+2
*
Implement/use fragment kill results
Brian
2007-10-02
1
-1
/
+1
*
Move tgsi machine state init/allocations so they're done less frequently.
Brian
2007-10-02
1
-42
/
+39
*
Enable codegen based whenever __i386__ is defined.
Keith Whitwell
2007-09-27
1
-8
/
+2
*
Enable SSE2 for FS.
michal
2007-09-24
1
-28
/
+31
*
remove #includes of tgsi_attribs.h
Brian
2007-09-20
1
-1
/
+0
*
Fix some issues with perspective-corrected interpolation.
Brian
2007-09-18
1
-5
/
+4
*
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
1
-1
/
+1
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-1
/
+1
*
Fix fragment program color output mapping (0=depth, 1=color)
Brian
2007-08-24
1
-2
/
+2
*
Fixup include paths after rename
Keith Whitwell
2007-08-24
1
-1
/
+1
*
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
1
-1
/
+2
*
For the time being, interpolate Z in shade_quad() rather in the shader.
Brian
2007-08-23
1
-0
/
+43
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