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path: root/src/mesa/pipe/softpipe/sp_quad.c
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* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-4/+4
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-4/+4
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-2/+2
* check if we have a zbuf before enabling depth_test stageBrian2007-08-131-1/+2
* Implement AA points and AA coverage application in quad pipeline.Brian2007-07-131-0/+7
* Added basic occlusion countingBrian2007-07-131-0/+5
* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-121-0/+10
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-0/+5
* Implement polygon stipple state tracking, application.Brian2007-07-111-0/+4
* Begin hooking up stenciling.Brian2007-07-101-1/+6
* alpha test and misc changesBrian2007-06-211-0/+5
* checkpoint: implement z/depth testingBrian2007-06-201-0/+6
* Rename "tile" files to "quad".Brian2007-06-201-0/+24