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src
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mesa
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pipe
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softpipe
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sp_quad.c
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Author
Age
Files
Lines
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-4
/
+4
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-4
/
+4
*
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-18
1
-2
/
+2
*
check if we have a zbuf before enabling depth_test stage
Brian
2007-08-13
1
-1
/
+2
*
Implement AA points and AA coverage application in quad pipeline.
Brian
2007-07-13
1
-0
/
+7
*
Added basic occlusion counting
Brian
2007-07-13
1
-0
/
+5
*
Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).
Brian
2007-07-12
1
-0
/
+10
*
Added colormask, dither, multisample state. Implement colormasking stage.
Brian
2007-07-12
1
-0
/
+5
*
Implement polygon stipple state tracking, application.
Brian
2007-07-11
1
-0
/
+4
*
Begin hooking up stenciling.
Brian
2007-07-10
1
-1
/
+6
*
alpha test and misc changes
Brian
2007-06-21
1
-0
/
+5
*
checkpoint: implement z/depth testing
Brian
2007-06-20
1
-0
/
+6
*
Rename "tile" files to "quad".
Brian
2007-06-20
1
-0
/
+24