Commit message (Expand) | Author | Age | Files | Lines | |
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* | check if we have a zbuf before enabling depth_test stage | Brian | 2007-08-13 | 1 | -1/+2 |
* | Implement AA points and AA coverage application in quad pipeline. | Brian | 2007-07-13 | 1 | -0/+7 |
* | Added basic occlusion counting | Brian | 2007-07-13 | 1 | -0/+5 |
* | Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK). | Brian | 2007-07-12 | 1 | -0/+10 |
* | Added colormask, dither, multisample state. Implement colormasking stage. | Brian | 2007-07-12 | 1 | -0/+5 |
* | Implement polygon stipple state tracking, application. | Brian | 2007-07-11 | 1 | -0/+4 |
* | Begin hooking up stenciling. | Brian | 2007-07-10 | 1 | -1/+6 |
* | alpha test and misc changes | Brian | 2007-06-21 | 1 | -0/+5 |
* | checkpoint: implement z/depth testing | Brian | 2007-06-20 | 1 | -0/+6 |
* | Rename "tile" files to "quad". | Brian | 2007-06-20 | 1 | -0/+24 |