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path: root/src/mesa/pipe/softpipe/sp_context.h
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* gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell2007-12-171-5/+4
* Don't always declare frag shader INPUT[0] as fragment position.Brian2007-12-141-2/+0
* Rework gallium and mesa queries a little.Keith Whitwell2007-12-111-3/+3
* gallium: remove set_sampler_units interfaceKeith Whitwell2007-12-111-1/+0
* gallium: remove redundant clear_color state.Keith Whitwell2007-12-111-1/+0
* gallium: Remove feedback interfaces from pipe driver.Keith Whitwell2007-12-111-4/+0
* Fix looping for multi-color buffer writing.Brian2007-12-091-1/+1
* Hide texture layout details from the state tracker.Michel Dänzer2007-12-061-1/+1
* Implement early depth test.Michal Krol2007-11-181-0/+1
* Make gallium compile in win32.Michal Krol2007-10-291-2/+1
* Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.michal2007-10-281-0/+1
* Enable SSE2 for fragment shaders.michal2007-10-271-1/+1
* Remove remnants of softpipe_surface.Brian2007-10-271-1/+0
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+1
* Finish unifying the surface and texture tile caches.Brian2007-10-221-0/+2
* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-201-0/+8
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-031-0/+2
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-2/+6
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-281-6/+2
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-2/+6
* First attempt at building vertex buffers post-clip.Keith Whitwell2007-09-251-0/+2
* Make the alpha test state a cso.Zack Rusin2007-09-211-1/+1
* Checkpoint: vertex attribute clean-up.Brian2007-09-201-0/+1
* Convert shader to an immutable state object.Zack Rusin2007-09-181-2/+2
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-2/+2
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-14/+12
* Make sampler an immutable state object.Zack Rusin2007-09-181-2/+2
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-1/+2
* Implement query object interface.Brian2007-09-111-2/+5
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-101-0/+4
* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian2007-08-301-7/+0
* Use vertex_info struct for softpipe - lots of clean-up.Brian2007-08-231-18/+6
* Rework of shader constant buffers.Brian2007-08-221-1/+6
* Fix some draw_arrays issues.Brian2007-08-191-0/+5
* Begin added vertex shader state/support.Brian2007-08-161-1/+3
* Remove mesa include directories, be stricter about include paths.Keith Whitwell2007-08-151-2/+0
* added state funcs for vertex buffer/element infoBrian2007-08-151-0/+3
* Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-141-12/+12
* s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian2007-08-071-1/+1
* Add a new interface between softpipe and the window system / buffer manager.Keith Whitwell2007-08-051-1/+3
* Maintain cliprect (scissor) info in sp_state_derived.c.Brian2007-07-271-0/+3
* Implement line stippling.Brian2007-07-251-0/+4
* Implement AA points and AA coverage application in quad pipeline.Brian2007-07-131-0/+1
* Added basic occlusion countingBrian2007-07-131-0/+3
* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-121-0/+3
* Rename prim_stage -> draw_stageBrian2007-07-121-1/+1
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-0/+1
* Implement polygon stipple state tracking, application.Brian2007-07-111-0/+1
* Begin hooking up stenciling.Brian2007-07-101-0/+3
* commentsBrian2007-07-101-10/+10