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path: root/src/mesa/pipe/softpipe/sp_context.c
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* Make gallium compile in win32.Michal Krol2007-10-291-3/+3
* Replace supported_formats with is_format_supported interface.Michal Krol2007-10-281-5/+7
* Use FREE and MALLOC instead of free and malloc.Michal Krol2007-10-281-1/+1
* Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.michal2007-10-281-0/+2
* Fix newlines.michal2007-10-281-10/+10
* Call quad stage destructors.michal2007-10-271-0/+12
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+1
* Move the get/put_tile() functions to pipe_context.Brian2007-10-251-3/+3
* Finish unifying the surface and texture tile caches.Brian2007-10-221-6/+14
* init sp->sbuf_cache to avoid possible segfaultBrian2007-10-201-0/+1
* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-201-26/+56
* remove old commentBrian2007-10-181-5/+0
* sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden2007-10-181-1/+1
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-031-0/+6
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-011-2/+0
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-4/+4
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-281-4/+4
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-4/+4
* First attempt at building vertex buffers post-clip.Keith Whitwell2007-09-251-1/+13
* Make the alpha test state a cso.Zack Rusin2007-09-211-1/+3
* Silence a few warnings.Zack Rusin2007-09-211-1/+1
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-191-0/+10
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-4/+6
* Convert shader to an immutable state object.Zack Rusin2007-09-181-6/+8
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-181-1/+1
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-1/+3
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-2/+3
* Make sampler an immutable state object.Zack Rusin2007-09-181-1/+3
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-1/+4
* Implement query object interface.Brian2007-09-111-7/+28
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-101-0/+3
* Rework of shader constant buffers.Brian2007-08-221-0/+1
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-201-42/+0
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-0/+6
* implement draw_elements()Brian2007-08-201-0/+1
* Fix some draw_arrays issues.Brian2007-08-191-4/+0
* Remove many dependencies on mesa headers.Brian2007-08-161-0/+5
* misc changes to support vertex shaders (disabled by default)Brian2007-08-161-0/+1
* Hook in new draw_arrays() code, disabled for now.Brian2007-08-151-6/+17
* Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-141-14/+13
* map stencil buffer tooBrian2007-08-131-0/+12
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-101-0/+12
* use winsys supported_formats() querykeithw2007-08-101-0/+5
* added pipe->max_texture_size() query, use it in st_drawpixels()Brian2007-08-101-0/+32
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-101-5/+4
* Handle glFlush/glFinish through the state tracker.Keith Whitwell2007-08-101-1/+1
* added null ptr checksBrian2007-08-091-4/+9
* Add flush/finish functionality to pipe.Keith Whitwell2007-08-091-0/+3
* map/unmap texturesBrian2007-08-071-0/+17
* sketch out new pipe surface/sampler typesBrian2007-08-071-0/+1