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path: root/src/mesa/pipe/softpipe/sp_context.c
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* Make sampler an immutable state object.Zack Rusin2007-09-181-1/+3
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-1/+4
* Implement query object interface.Brian2007-09-111-7/+28
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-101-0/+3
* Rework of shader constant buffers.Brian2007-08-221-0/+1
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-201-42/+0
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-0/+6
* implement draw_elements()Brian2007-08-201-0/+1
* Fix some draw_arrays issues.Brian2007-08-191-4/+0
* Remove many dependencies on mesa headers.Brian2007-08-161-0/+5
* misc changes to support vertex shaders (disabled by default)Brian2007-08-161-0/+1
* Hook in new draw_arrays() code, disabled for now.Brian2007-08-151-6/+17
* Continue reducing dependencies on core mesa include files.Keith Whitwell2007-08-141-14/+13
* map stencil buffer tooBrian2007-08-131-0/+12
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-101-0/+12
* use winsys supported_formats() querykeithw2007-08-101-0/+5
* added pipe->max_texture_size() query, use it in st_drawpixels()Brian2007-08-101-0/+32
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-101-5/+4
* Handle glFlush/glFinish through the state tracker.Keith Whitwell2007-08-101-1/+1
* added null ptr checksBrian2007-08-091-4/+9
* Add flush/finish functionality to pipe.Keith Whitwell2007-08-091-0/+3
* map/unmap texturesBrian2007-08-071-0/+17
* sketch out new pipe surface/sampler typesBrian2007-08-071-0/+1
* added softpipe_mipmap_tree_layoutBrian2007-08-061-3/+6
* Add pipe buffer managment functions.Keith Whitwell2007-08-061-0/+2
* Add a new interface between softpipe and the window system / buffer manager.Keith Whitwell2007-08-051-1/+4
* added pipe->supported_formats()Brian2007-08-021-0/+36
* Implement new draw_vertices() path for simple vertex array drawing, use it fo...Brian2007-08-021-0/+20
* Build libsoftpipe.aKeith Whitwell2007-08-011-0/+1
* Redesign pipe_surface in terms of pipe_region.Brian2007-07-311-9/+10
* Lots of improvements to the surface-related code.Brian2007-07-301-0/+13
* map/unmap surfaces before/after renderingBrian2007-07-301-0/+31
* Implement AA points and AA coverage application in quad pipeline.Brian2007-07-131-0/+1
* Added basic occlusion countingBrian2007-07-131-0/+17
* Add a quad 'bufloop' stage to handle glDrawBuffer(GL_FRONT_AND_BACK).Brian2007-07-121-0/+1
* s/prim_setup/sp_draw_render_stage/, new commentsBrian2007-07-121-2/+2
* Rename prim_stage -> draw_stageBrian2007-07-121-0/+5
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-1/+2
* Implement polygon stipple state tracking, application.Brian2007-07-111-0/+1
* Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-101-0/+1
* Begin hooking up stenciling.Brian2007-07-101-5/+6
* New 'draw' module for primitive drawing (clipping, culling, etc).Brian2007-07-091-60/+14
* hook in state tracking for blend colorBrian2007-07-031-0/+1
* rename a few structs (use _state suffix consistantly), reorder/sort fields in...Brian2007-07-021-2/+2
* consolidate point/line state into pipe_setup_stateBrian2007-06-261-1/+0
* initial texture object, texture format codeBrian2007-06-221-0/+1
* more texture sampler workBrian2007-06-221-0/+1
* checkpoint: implement z/depth testingBrian2007-06-201-0/+3
* quad blending works now, but many blend terms need to be added in blend_quad().Brian2007-06-201-0/+1
* Initial implementation of a software pipeline for quad rasterization (fragmen...Brian2007-06-201-3/+3