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path: root/src/mesa/pipe/softpipe/sp_context.c
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* free surface caches in softpipe_destroy()Brian2008-01-011-0/+9
* gallium: incorporate alpha state into depth_stencil state object.Keith Whitwell2007-12-171-7/+3
* remove unused varBrian2007-12-131-2/+0
* PIPE_SCREEN_SURFACE no longer neededBrian2007-12-121-3/+1
* Rework gallium and mesa queries a little.Keith Whitwell2007-12-111-34/+2
* gallium: remove set_sampler_units interfaceKeith Whitwell2007-12-111-2/+1
* gallium: remove redundant clear_color state.Keith Whitwell2007-12-111-1/+0
* gallium: Remove feedback interfaces from pipe driver.Keith Whitwell2007-12-111-2/+0
* Add 'type' parameter to is_format_supported() to specify texture vs. drawing ...Brian2007-12-101-6/+18
* gallium: use SSE by defaultJosé Fonseca2007-12-091-1/+1
* shorten loops over color bufsBrian2007-12-071-1/+1
* Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.Brian2007-12-071-1/+2
* add some whitespaceBrian2007-12-071-0/+6
* minor code movementBrian2007-12-071-3/+2
* Eliminate struct pipe_region.Michel Dänzer2007-12-071-63/+21
* Hide texture layout details from the state tracker.Michel Dänzer2007-12-061-8/+9
* Implement early depth test.Michal Krol2007-11-181-0/+2
* Added pipe->get_paramf() to query float limits.Brian2007-11-081-1/+25
* remove dead code in softpipe_is_format_supported()Brian2007-11-061-26/+2
* Remove pipe->max_texture_size(), use get_param() instead.Brian2007-11-061-34/+7
* Determine GL extensions/limits by making pipe queries.Brian2007-11-051-0/+20
* Make gallium compile in win32.Michal Krol2007-10-291-3/+3
* Replace supported_formats with is_format_supported interface.Michal Krol2007-10-281-5/+7
* Use FREE and MALLOC instead of free and malloc.Michal Krol2007-10-281-1/+1
* Control FS TGSI dumping with GALLIUM_DUMP_FS env variable.michal2007-10-281-0/+2
* Fix newlines.michal2007-10-281-10/+10
* Call quad stage destructors.michal2007-10-271-0/+12
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+1
* Move the get/put_tile() functions to pipe_context.Brian2007-10-251-3/+3
* Finish unifying the surface and texture tile caches.Brian2007-10-221-6/+14
* init sp->sbuf_cache to avoid possible segfaultBrian2007-10-201-0/+1
* Convert Z/stencil ops to use cached tiles like colors.Brian2007-10-201-26/+56
* remove old commentBrian2007-10-181-5/+0
* sp_context.c:255: error: 'false' undeclared (first use in this function)Oliver McFadden2007-10-181-1/+1
* Track fragment and vertex shader code generation via pipe shader state objects.Michel Dänzer2007-10-031-0/+6
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-011-2/+0
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-4/+4
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-281-4/+4
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-4/+4
* First attempt at building vertex buffers post-clip.Keith Whitwell2007-09-251-1/+13
* Make the alpha test state a cso.Zack Rusin2007-09-211-1/+3
* Silence a few warnings.Zack Rusin2007-09-211-1/+1
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-191-0/+10
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-4/+6
* Convert shader to an immutable state object.Zack Rusin2007-09-181-6/+8
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-181-1/+1
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-1/+3
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-2/+3
* Make sampler an immutable state object.Zack Rusin2007-09-181-1/+3
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-1/+4