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path:
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src
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mesa
/
pipe
/
p_state.h
Commit message (
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Author
Age
Files
Lines
*
gallium: remove support for separate depth/stencil buffers. Always combined ...
Brian
2008-01-23
1
-2
/
+1
*
Add surface status/clear_value fields, PIPE_SURFACE_STATUS_x tokens
Brian
2008-01-15
1
-0
/
+2
*
Remove mapping fields from struct pipe_surface.
Michel Dänzer
2008-01-14
1
-2
/
+0
*
whitespace, comment changes
Brian
2008-01-11
1
-16
/
+14
*
gallium: Make texture target an enum for better debuggability.
Michel Dänzer
2008-01-04
1
-2
/
+3
*
gallium: rationalize vertex_element state packet
Keith Whitwell
2007-12-18
1
-2
/
+2
*
gallium: incorporate alpha state into depth_stencil state object.
Keith Whitwell
2007-12-17
1
-20
/
+16
*
Added origin_lower_left field to pipe_rasterizer_state
Brian
2007-12-14
1
-0
/
+1
*
Don't always declare frag shader INPUT[0] as fragment position.
Brian
2007-12-14
1
-0
/
+1
*
Remove internal_format field from struct pipe_texture.
Michel Dänzer
2007-12-11
1
-3
/
+2
*
Rework gallium and mesa queries a little.
Keith Whitwell
2007-12-11
1
-10
/
+0
*
gallium: remove clear values from depth, stencil state
Keith Whitwell
2007-12-11
1
-2
/
+0
*
gallium: remove redundant clear_color state.
Keith Whitwell
2007-12-11
1
-5
/
+0
*
gallium: Remove feedback interfaces from pipe driver.
Keith Whitwell
2007-12-11
1
-22
/
+0
*
Define PIPE_FORMAT_ tokens as an enum set, rather than #defines.
Brian
2007-12-07
1
-3
/
+4
*
Eliminate struct pipe_region.
Michel Dänzer
2007-12-07
1
-17
/
+5
*
Hide texture layout details from the state tracker.
Michel Dänzer
2007-12-06
1
-35
/
+7
*
Move dimensions from struct pipe_region to struct pipe_surface.
Michel Dänzer
2007-11-29
1
-3
/
+2
*
added a clip-bypass flag to rasterizer state
Brian
2007-11-16
1
-0
/
+1
*
Add winsys->surface_release() to complement winsys->surface_alloc().
Brian
2007-11-07
1
-0
/
+3
*
vertex_element::src_format needs 32 bits.
michal
2007-10-27
1
-1
/
+1
*
Remove llvm and sse2 dependencies.
michal
2007-10-27
1
-10
/
+0
*
Move the get/put_tile() functions to pipe_context.
Brian
2007-10-25
1
-21
/
+0
*
Initial stab at LLVM integration.
Zack Rusin
2007-10-24
1
-0
/
+3
*
new flag to control psize (from vertex shader or fixed size)
Brian
2007-10-22
1
-0
/
+1
*
add support for sprite texcoord modes
Brian
2007-10-22
1
-0
/
+1
*
add point_sprite flag to rasterizer state
Brian
2007-10-22
1
-0
/
+1
*
added get/put_tile_raw() methods
Brian
2007-10-19
1
-4
/
+17
*
Change type of shader->executable field from void * to generic function pointer.
Brian
2007-10-18
1
-1
/
+1
*
add 'normalized_coords' field to pipe_sampler_state
Brian
2007-10-15
1
-0
/
+1
*
Pack fragment program outputs to be consistant with vertex programs.
Brian
2007-10-09
1
-1
/
+0
*
Add outputs_written bitfield to pipe_shader_state, use it to determine if fra...
Brian
2007-10-03
1
-3
/
+1
*
Track fragment and vertex shader code generation via pipe shader state objects.
Michel Dänzer
2007-10-03
1
-0
/
+5
*
remove :5 form format field in pipe_surface, makes no difference at this time
Brian
2007-09-20
1
-1
/
+1
*
Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.
Brian
2007-09-20
1
-2
/
+6
*
Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.
Brian
2007-09-19
1
-4
/
+7
*
Checkpoint: rework shader input/output register mapping.
Brian
2007-09-18
1
-0
/
+3
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-2
/
+2
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-24
/
+24
*
Implement query object interface.
Brian
2007-09-11
1
-0
/
+10
*
More work on vertex feedback / glRasterPos. Basic rasterpos works now.
Brian
2007-09-10
1
-0
/
+9
*
Initial work for post-transformed vertex feedback buffers.
Brian
2007-09-06
1
-0
/
+15
*
Hook-up SSE2 to VS.
michal
2007-08-24
1
-0
/
+1
*
Checkpoint: new vertex/fragment attribute naming
Brian
2007-08-23
1
-2
/
+2
*
added border_color to sampler state
Brian
2007-08-22
1
-1
/
+1
*
Rework of shader constant buffers.
Brian
2007-08-22
1
-3
/
+5
*
added outputs_written field to pipe_shader_state
Brian
2007-08-17
1
-1
/
+2
*
Begin added vertex shader state/support.
Brian
2007-08-16
1
-2
/
+2
*
comments
Brian
2007-08-15
1
-9
/
+21
*
Add structs and set-functions for vertex buffer, element state.
Keith Whitwell
2007-08-14
1
-0
/
+21
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