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path: root/src/mesa/pipe/p_defines.h
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* Rework of shader constant buffers.Brian2007-08-221-0/+8
* added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian2007-08-151-0/+14
* Add surface formats to be used for specifying vertex element layouts.Keith Whitwell2007-08-141-2/+69
* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-131-0/+10
* pipe->region_alloc() now takes width instead of pitch, plus a flags paramBrian2007-08-101-4/+15
* Split texfilter enums to match common hardware usage.Keith Whitwell2007-08-091-6/+12
* Add flush/finish functionality to pipe.Keith Whitwell2007-08-091-0/+7
* added PIPE_TEX_FACE_*Brian2007-08-081-8/+14
* more formatsBrian2007-08-021-15/+19
* add PIPE_MASK_RGBABrian2007-08-021-0/+2
* s/Z24_S8/S8_Z24/ (stencil is in the high byte)Brian2007-08-011-1/+1
* 32 and z24s8 softpipe buffersBrian2007-07-301-13/+15
* minor renameBrian2007-07-131-1/+1
* Added colormask, dither, multisample state. Implement colormasking stage.Brian2007-07-121-0/+5
* Checkpoint: stencil roughly working, some bugs to fix...Brian2007-07-101-1/+4
* added texture types and mapping typesBrian2007-06-291-1/+15
* initial texture object, texture format codeBrian2007-06-221-0/+16
* Assorted token renaming/removal, minor state changes, etc.Brian2007-06-221-9/+6
* add point/line/polygon stateBrian2007-06-191-0/+15
* Define just one set of PIPE_FUNC_LESS, GREATER, EQUAL, etc tokens.Brian2007-06-181-18/+12
* Rename directories again?!Keith Whitwell2007-06-141-82/+82
* Renamed softpipe directories and files to something less confusing.Keith Whitwell2007-06-141-0/+121