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path: root/src/mesa/pipe/p_context.h
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* update comments for pipe_contextBrian2007-10-311-2/+7
* Make it compile under linux.Michal Krol2007-10-291-60/+0
* Make gallium compile in win32.Michal Krol2007-10-291-3/+3
* Replace supported_formats with is_format_supported interface.Michal Krol2007-10-281-2/+2
* Remove llvm dependencies.michal2007-10-271-4/+3
* Re-implement GLSL texture sampler variables.Brian2007-10-261-0/+3
* surface_alloc() is now a winsys function.Brian2007-10-261-8/+1
* Move region_alloc() and region_release() to pipe_winsys.Brian2007-10-251-9/+4
* Move the get/put_tile() functions to pipe_context.Brian2007-10-251-0/+18
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-241-1/+1
* Undo indexOffset change (I think, git???)Brian2007-10-241-1/+1
* Execution engine is a singleton, for now keep it in the pipe.Zack Rusin2007-10-241-1/+3
* Make the alpha test state a cso.Zack Rusin2007-09-211-14/+18
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-201-8/+5
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-7/+4
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-14/+9
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-191-1/+2
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-7/+4
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-6/+4
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-3/+8
* Convert shader to an immutable state object.Zack Rusin2007-09-181-6/+10
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-181-3/+8
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-181-6/+8
* Make sampler an immutable state object.Zack Rusin2007-09-181-4/+9
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-181-4/+8
* Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-171-2/+0
* Implement query object interface.Brian2007-09-111-4/+5
* More work on vertex feedback / glRasterPos. Basic rasterpos works now.Brian2007-09-101-6/+4
* Initial work for post-transformed vertex feedback buffers.Brian2007-09-061-2/+16
* Improved pipe_region/surface_reference() functionsBrian2007-08-221-22/+44
* Rework of shader constant buffers.Brian2007-08-221-1/+5
* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-211-7/+8
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-201-17/+0
* implement draw_elements()Brian2007-08-201-0/+5
* Begin added vertex shader state/support.Brian2007-08-161-1/+4
* added new draw_arrays()Brian2007-08-151-0/+6
* added some const qualifiersBrian2007-08-151-2/+2
* Add structs and set-functions for vertex buffer, element state.Keith Whitwell2007-08-141-1/+9
* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-131-34/+35
* Move string functions to state_tracker, add queries to pipe, winsys.Keith Whitwell2007-08-101-0/+7
* added pipe->max_texture_size() query, use it in st_drawpixels()Brian2007-08-101-0/+5
* Lift common winsys functions into pipe's new p_winsys.Keith Whitwell2007-08-101-44/+3
* Handle glFlush/glFinish through the state tracker.Keith Whitwell2007-08-101-1/+5
* pipe->region_alloc() now takes width instead of pitch, plus a flags paramBrian2007-08-101-1/+2
* added pipe_surface_unreference()Brian2007-08-101-0/+11
* Add flush/finish functionality to pipe.Keith Whitwell2007-08-091-0/+4
* sketch out new pipe surface/sampler typesBrian2007-08-071-0/+15
* s/pipe_texture_object/pipe_mipmap_tree/, drop st_texobj.cBrian2007-08-071-1/+1
* Checkpoint lifting of intel_mipmap_tree (intel_mipmap_tree -> pipe_mipmap_tre...Brian2007-08-061-0/+8
* Add pipe buffer managment functions.Keith Whitwell2007-08-061-3/+38