summaryrefslogtreecommitdiffstats
path: root/src/mesa/pipe/i915simple
Commit message (Expand)AuthorAgeFilesLines
...
* Re-implement GLSL texture sampler variables.Brian2007-10-262-0/+11
* surface_alloc() is now a winsys function.Brian2007-10-261-40/+149
* Move region_alloc() and region_release() to pipe_winsys.Brian2007-10-251-61/+0
* Move the get/put_tile() functions to pipe_context.Brian2007-10-251-7/+10
* Revert "Undo indexOffset change (I think, git???)"Brian2007-10-241-4/+3
* Undo indexOffset change (I think, git???)Brian2007-10-241-3/+4
* In region_unmap(), check if region is mapped before decrementing refcount.Brian2007-10-201-4/+7
* remove commented out #includeBrian2007-10-151-1/+0
* formattingBrian2007-10-151-6/+6
* add 'normalized_coords' field to pipe_sampler_stateBrian2007-10-152-4/+3
* feedback/rasterpos fix-upsBrian2007-10-153-0/+57
* check for extended swizzles, added TGSI_OPCODE_KILPBrian2007-10-151-5/+28
* added print_texkil_op()Brian2007-10-151-1/+16
* fix get_result_vector() since fp output slots are not fixed anymoreBrian2007-10-102-8/+25
* Added TGSI_OPCODE_ENDBrian2007-10-021-0/+4
* use i915_miptree_layout when using an i915Brian2007-10-011-1/+1
* avoid updating vertex format when it doesn't really changeBrian2007-10-011-35/+39
* disable debug printfBrian2007-10-011-0/+2
* don't crash when fog enabled, still not rendered correctly thoughBrian2007-10-011-0/+4
* remove specular color assertion (the path works)Brian2007-10-011-1/+0
* fix a few vert/frag program items to get i915 driver going againBrian2007-10-011-2/+0
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-16/+28
* Revert "Redoing the way we handle vertex shaders for the draw module."Zack Rusin2007-09-281-28/+16
* Redoing the way we handle vertex shaders for the draw module.Zack Rusin2007-09-281-16/+28
* Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC.Brian2007-09-212-2/+4
* Convert i915 to use cso semantics of alpha_test.Zack Rusin2007-09-213-15/+22
* Make the alpha test state a cso.Zack Rusin2007-09-213-8/+24
* Silence a few warnings.Zack Rusin2007-09-212-2/+2
* remove old code in src_vector()Brian2007-09-201-37/+0
* Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes.Brian2007-09-203-44/+39
* remove old/used codeBrian2007-09-201-34/+0
* checkpoint: TGSI_ATTRIB_x tokens no longer usedBrian2007-09-201-16/+9
* Checkpoint: vertex attribute clean-up.Brian2007-09-201-1/+1
* Cache the i915 sampler state.Zack Rusin2007-09-203-151/+156
* Make the rasterizer state in i915 use the cso semantics.Zack Rusin2007-09-205-75/+87
* Rewrite the depth_stencil state handling in i915.Zack Rusin2007-09-204-88/+95
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-201-10/+5
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-10/+6
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-16/+12
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-194-11/+146
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-11/+7
* Convert the i915 driver blend state to the new semantics.Zack Rusin2007-09-194-82/+88
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-5/+5
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-2/+4
* Convert shader to an immutable state object.Zack Rusin2007-09-185-12/+29
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-182-2/+2
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-185-33/+53
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-184-53/+59
* Make sampler an immutable state object.Zack Rusin2007-09-183-23/+37
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-184-21/+45