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path: root/src/mesa/pipe/i915simple
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* Make the rasterizer state in i915 use the cso semantics.Zack Rusin2007-09-205-75/+87
* Rewrite the depth_stencil state handling in i915.Zack Rusin2007-09-204-88/+95
* Fix failover state binding and convert the sampler to use the newZack Rusin2007-09-201-10/+5
* Convert depth_stencil state to the new semantics.Zack Rusin2007-09-201-10/+6
* Switch fragment/vertex shaders to the new caching semantics.Zack Rusin2007-09-201-16/+12
* Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics.Brian2007-09-194-11/+146
* Convert the rasterizer cso to the new semantics.Zack Rusin2007-09-191-11/+7
* Convert the i915 driver blend state to the new semantics.Zack Rusin2007-09-194-82/+88
* Redo the cso cache to map driver data in a lot more pleasing way.Zack Rusin2007-09-191-5/+5
* Finish up conversions of shaders to immutable objects.Zack Rusin2007-09-191-2/+4
* Convert shader to an immutable state object.Zack Rusin2007-09-185-12/+29
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-182-2/+2
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-185-33/+53
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-184-53/+59
* Make sampler an immutable state object.Zack Rusin2007-09-183-23/+37
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-184-21/+45
* Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-171-6/+0
* Implement query object interface.Brian2007-09-111-2/+19
* merge buffer_unreference(), buffer_reference()Brian2007-09-101-2/+2
* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-311-2/+2
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-301-60/+11
* Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian2007-08-301-6/+16
* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian2007-08-301-7/+11
* s/==/=/Brian2007-08-241-1/+1
* Fix fragment program color output mapping (0=depth, 1=color)Brian2007-08-241-3/+3
* set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenvBrian2007-08-241-0/+6
* Add support for more surface types in sp_surface.cBrian2007-08-241-1/+1
* remove deleted i915_state_fragprog.cBrian2007-08-241-1/+0
* disable debugkeithw2007-08-241-1/+1
* remove dead filekeithw2007-08-242-66/+0
* have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...keithw2007-08-241-1/+7
* sampler state tweakskeithw2007-08-242-6/+3
* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
* Fixup include paths after renameKeith Whitwell2007-08-241-2/+2
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-233-89/+55
* clean-up commentsBrian2007-08-232-14/+8
* remove dead/debug code, misc clean-upBrian2007-08-234-100/+16
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-2310-113/+161
* Checkpoint: texture image and sampler state handling, plus better vertex form...Brian2007-08-229-38/+321
* fix assertions in swizzle()Brian2007-08-221-5/+5
* Sampler state code now compiles and is built. Not tested yet.Brian2007-08-223-61/+126
* Rework of shader constant buffers.Brian2007-08-227-81/+93
* Import some sampler state code.Keith Whitwell2007-08-223-0/+249
* code movement, null ptr checks, etcBrian2007-08-222-23/+36
* remove unneeded includeBrian2007-08-221-2/+0
* remove unneeded includesBrian2007-08-227-28/+7
* Obsolete.Brian2007-08-221-37/+0
* don't need i915_fpc.cBrian2007-08-221-1/+0
* implement negation for src operandsBrian2007-08-221-5/+18
* Remove duplicate i915 shader disassemblerKeith Whitwell2007-08-222-347/+1