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path: root/src/mesa/pipe/i915simple
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* Convert shader to an immutable state object.Zack Rusin2007-09-185-12/+29
* Finishing up rename of the setup state to the rasterizer state.Zack Rusin2007-09-182-2/+2
* converting the setup state to immutable object and renaming it to rasterizer ...Zack Rusin2007-09-185-33/+53
* Combing depth and stencil objects and making them immutable.Zack Rusin2007-09-184-53/+59
* Make sampler an immutable state object.Zack Rusin2007-09-183-23/+37
* First stab at immutable state objects (create/bind/delete)Zack Rusin2007-09-184-21/+45
* Remove non-meaningful region_idle() interfaceKeith Whitwell2007-09-171-6/+0
* Implement query object interface.Brian2007-09-111-2/+19
* merge buffer_unreference(), buffer_reference()Brian2007-09-101-2/+2
* Define attrib_format and interp_mode enum typedefs and use where appropriate.Brian2007-08-311-2/+2
* Consolidate vertex-related code in new draw_vertex.cBrian2007-08-301-60/+11
* Remove dependency on TGSI_ATTRIB_x tokens in draw_twoside.cBrian2007-08-301-6/+16
* In draw_flatshade.c use vertex_info->interp_mode[] to choose attribs/colors t...Brian2007-08-301-7/+11
* s/==/=/Brian2007-08-241-1/+1
* Fix fragment program color output mapping (0=depth, 1=color)Brian2007-08-241-3/+3
* set I915_NEW_VERTEX_FORMAT in calculate_vertex_layout(), fixes demos/texenvBrian2007-08-241-0/+6
* Add support for more surface types in sp_surface.cBrian2007-08-241-1/+1
* remove deleted i915_state_fragprog.cBrian2007-08-241-1/+0
* disable debugkeithw2007-08-241-1/+1
* remove dead filekeithw2007-08-242-66/+0
* have to check I915_HW_SAMPLER when emitting MAP state, because of sampler_ena...keithw2007-08-241-1/+7
* sampler state tweakskeithw2007-08-242-6/+3
* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
* Fixup include paths after renameKeith Whitwell2007-08-241-2/+2
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-233-89/+55
* clean-up commentsBrian2007-08-232-14/+8
* remove dead/debug code, misc clean-upBrian2007-08-234-100/+16
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-2310-113/+161
* Checkpoint: texture image and sampler state handling, plus better vertex form...Brian2007-08-229-38/+321
* fix assertions in swizzle()Brian2007-08-221-5/+5
* Sampler state code now compiles and is built. Not tested yet.Brian2007-08-223-61/+126
* Rework of shader constant buffers.Brian2007-08-227-81/+93
* Import some sampler state code.Keith Whitwell2007-08-223-0/+249
* code movement, null ptr checks, etcBrian2007-08-222-23/+36
* remove unneeded includeBrian2007-08-221-2/+0
* remove unneeded includesBrian2007-08-227-28/+7
* Obsolete.Brian2007-08-221-37/+0
* don't need i915_fpc.cBrian2007-08-221-1/+0
* implement negation for src operandsBrian2007-08-221-5/+18
* Remove duplicate i915 shader disassemblerKeith Whitwell2007-08-222-347/+1
* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-218-322/+284
* First pass at a fallback concept for pipe devices.Keith Whitwell2007-08-212-4/+7
* Add missing #includeKeith Whitwell2007-08-211-0/+1
* added fpc sourcesBrian2007-08-211-0/+4
* Initial check-in of i915 fragment program translation (from tgsi).Brian2007-08-215-0/+2136
* Use new draw_arrays() code.Brian2007-08-203-3/+92
* Checkpoint: remove more of the old draw_vb() code.Brian2007-08-201-23/+5
* Start to remove the temporary draw_vb() and draw_vertices() code.Brian2007-08-201-1/+4
* Begin added vertex shader state/support.Brian2007-08-162-2/+2
* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-1320-407/+371