Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Revert "Undo indexOffset change (I think, git???)" | Brian | 2007-10-24 | 1 | -4/+3 |
| | | | | This reverts commit 11ce6244a79106c592364b30434b6ddade3fd6bb. | ||||
* | Undo indexOffset change (I think, git???) | Brian | 2007-10-24 | 1 | -3/+4 |
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* | In region_unmap(), check if region is mapped before decrementing refcount. | Brian | 2007-10-20 | 1 | -4/+7 |
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* | remove commented out #include | Brian | 2007-10-15 | 1 | -1/+0 |
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* | formatting | Brian | 2007-10-15 | 1 | -6/+6 |
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* | add 'normalized_coords' field to pipe_sampler_state | Brian | 2007-10-15 | 2 | -4/+3 |
| | | | | | | This controls whether texcoords are interpreted as-is or scaled up from [0,1]. Fixes glDrawPixels/glBitmap problems on i915 when image is non power-of-two. Also, cleans up the CSO sampler state for i915 a bit. | ||||
* | feedback/rasterpos fix-ups | Brian | 2007-10-15 | 3 | -0/+57 |
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* | check for extended swizzles, added TGSI_OPCODE_KILP | Brian | 2007-10-15 | 1 | -5/+28 |
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* | added print_texkil_op() | Brian | 2007-10-15 | 1 | -1/+16 |
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* | fix get_result_vector() since fp output slots are not fixed anymore | Brian | 2007-10-10 | 2 | -8/+25 |
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* | Added TGSI_OPCODE_END | Brian | 2007-10-02 | 1 | -0/+4 |
| | | | | | Halt program execution when we get to END instruction. The GLSL compiler puts subroutines after the end instruction so we have to stop before then. | ||||
* | use i915_miptree_layout when using an i915 | Brian | 2007-10-01 | 1 | -1/+1 |
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* | avoid updating vertex format when it doesn't really change | Brian | 2007-10-01 | 1 | -35/+39 |
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* | disable debug printf | Brian | 2007-10-01 | 1 | -0/+2 |
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* | don't crash when fog enabled, still not rendered correctly though | Brian | 2007-10-01 | 1 | -0/+4 |
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* | remove specular color assertion (the path works) | Brian | 2007-10-01 | 1 | -1/+0 |
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* | fix a few vert/frag program items to get i915 driver going again | Brian | 2007-10-01 | 1 | -2/+0 |
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* | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin | 2007-09-28 | 1 | -16/+28 |
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* | Revert "Redoing the way we handle vertex shaders for the draw module." | Zack Rusin | 2007-09-28 | 1 | -28/+16 |
| | | | | This reverts commit 6dcfddb8e2ec2bfb6187b912807fa65f28da2c5e. | ||||
* | Redoing the way we handle vertex shaders for the draw module. | Zack Rusin | 2007-09-28 | 1 | -16/+28 |
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* | Get rid of TGSI_SEMANTIC_TEXCOORD and just use TGSI_SEMANTIC_GENERIC. | Brian | 2007-09-21 | 2 | -2/+4 |
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* | Convert i915 to use cso semantics of alpha_test. | Zack Rusin | 2007-09-21 | 3 | -15/+22 |
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* | Make the alpha test state a cso. | Zack Rusin | 2007-09-21 | 3 | -8/+24 |
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* | Silence a few warnings. | Zack Rusin | 2007-09-21 | 2 | -2/+2 |
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* | remove old code in src_vector() | Brian | 2007-09-20 | 1 | -37/+0 |
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* | Clean-up the TGSI_SEMANTIC tokens, introduce semantic indexes. | Brian | 2007-09-20 | 3 | -44/+39 |
| | | | | Still need to produce decl instructions for vertex shaders... | ||||
* | remove old/used code | Brian | 2007-09-20 | 1 | -34/+0 |
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* | checkpoint: TGSI_ATTRIB_x tokens no longer used | Brian | 2007-09-20 | 1 | -16/+9 |
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* | Checkpoint: vertex attribute clean-up. | Brian | 2007-09-20 | 1 | -1/+1 |
| | | | | | Remove/disable the attrib/slot mapping arrays in a few places. Work in progress... | ||||
* | Cache the i915 sampler state. | Zack Rusin | 2007-09-20 | 3 | -151/+156 |
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* | Make the rasterizer state in i915 use the cso semantics. | Zack Rusin | 2007-09-20 | 5 | -75/+87 |
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* | Rewrite the depth_stencil state handling in i915. | Zack Rusin | 2007-09-20 | 4 | -88/+95 |
| | | | | | Done to match the new cso semantics. translate in create, use in bind and later delete. | ||||
* | Fix failover state binding and convert the sampler to use the new | Zack Rusin | 2007-09-20 | 1 | -10/+5 |
| | | | | state constant state object semantics. | ||||
* | Convert depth_stencil state to the new semantics. | Zack Rusin | 2007-09-20 | 1 | -10/+6 |
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* | Switch fragment/vertex shaders to the new caching semantics. | Zack Rusin | 2007-09-20 | 1 | -16/+12 |
| | | | | | Allow driver custom allocation within cached objects. The shaders are currently twiced (by cso layer and by the program itself). | ||||
* | Checkpoint: replacement of TGSI_ATTRIB_x tokens with input/output semantics. | Brian | 2007-09-19 | 4 | -11/+146 |
| | | | | | | | | TGSI_ATTRIB_x tokens still present and used in a few places. Expanded set of TGSI_SEMANTIC_x tokens for describing the meaning of inputs/outputs. These tokens are in a crude state ATM. Lots of #if 0 / disabled code to be removed yet, etc... Softpipe and i915 drivers should be in working condition but not heavily tested. | ||||
* | Convert the rasterizer cso to the new semantics. | Zack Rusin | 2007-09-19 | 1 | -11/+7 |
| | | | | | Basically make cso hold the driver specific struct, while managing the template. | ||||
* | Convert the i915 driver blend state to the new semantics. | Zack Rusin | 2007-09-19 | 4 | -82/+88 |
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* | Redo the cso cache to map driver data in a lot more pleasing way. | Zack Rusin | 2007-09-19 | 1 | -5/+5 |
| | | | | | | Drivers can now create whatever they want from the state template. We use cso_state object to store the template (necessary during lookups), and the driver data. Convert blend state to the new semantics. | ||||
* | Finish up conversions of shaders to immutable objects. | Zack Rusin | 2007-09-19 | 1 | -2/+4 |
| | | | | | Create/Delete calls should be split since in create we'll be compiling them so we want to know which one it is (vertex/fragment). | ||||
* | Convert shader to an immutable state object. | Zack Rusin | 2007-09-18 | 5 | -12/+29 |
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* | Finishing up rename of the setup state to the rasterizer state. | Zack Rusin | 2007-09-18 | 2 | -2/+2 |
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* | converting the setup state to immutable object and renaming it to rasterizer ↵ | Zack Rusin | 2007-09-18 | 5 | -33/+53 |
| | | | | state | ||||
* | Combing depth and stencil objects and making them immutable. | Zack Rusin | 2007-09-18 | 4 | -53/+59 |
| | | | | | Converting depth and stencil objects into a single state object (d3d10 like) and making it immutable. | ||||
* | Make sampler an immutable state object. | Zack Rusin | 2007-09-18 | 3 | -23/+37 |
| | | | | Switch the sample to be an immutable state object. | ||||
* | First stab at immutable state objects (create/bind/delete) | Zack Rusin | 2007-09-18 | 4 | -21/+45 |
| | | | | | | | We want our state objects to be immutable, handled via the create/bind/delete calls instead of struct propagation. Only implementing the blend state to see how it would look like and work. | ||||
* | Remove non-meaningful region_idle() interface | Keith Whitwell | 2007-09-17 | 1 | -6/+0 |
| | | | | This is already handled by the semanics of map(), etc. | ||||
* | Implement query object interface. | Brian | 2007-09-11 | 1 | -2/+19 |
| | | | | | | This replaces the temporary occlusion counter functions we had before. Added new ctx->Driver.WaitQuery() function which should block until the result is ready. Sketch out some code for vertex transformation feedback counters. | ||||
* | merge buffer_unreference(), buffer_reference() | Brian | 2007-09-10 | 1 | -2/+2 |
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* | Define attrib_format and interp_mode enum typedefs and use where appropriate. | Brian | 2007-08-31 | 1 | -2/+2 |
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