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path: root/src/mesa/pipe/i915simple/i915_state_derived.c
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* sampler state tweakskeithw2007-08-241-1/+1
* emit S4_VFMT_XYZ vs. S4_VFMT_XYZW as neededBrian2007-08-241-6/+13
* Checkpoint: new vertex/fragment attribute namingBrian2007-08-231-61/+35
* remove dead/debug code, misc clean-upBrian2007-08-231-11/+2
* Checkpoint commit: i915 texture works, use new vertex_info structBrian2007-08-231-2/+41
* Checkpoint: texture image and sampler state handling, plus better vertex form...Brian2007-08-221-28/+54
* remove unneeded includesBrian2007-08-221-7/+7
* Fragment shader translation seems to basically work now. More testing needed.Brian2007-08-211-0/+5
* Start breaking the #include dependencies between pipe drivers and mesa.Keith Whitwell2007-08-131-7/+7
* Add more i915 state packets.Keith Whitwell2007-08-091-40/+4
* Some basic state - blend and ztest sort of work.Keith Whitwell2007-08-091-1/+6
* Don't reemit hardware state *every* primitive.Keith Whitwell2007-08-091-0/+3
* The i915simple driver now runs well enough to lock up hardware.Keith Whitwell2007-08-081-1/+1
* Checkpoint of a super-simplified i915 driver in the pipe model.Keith Whitwell2007-08-081-0/+186