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path:
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src
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mesa
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pipe
/
i915simple
/
i915_state.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
remove old comment about tnl/vf
Brian
2007-11-01
1
-4
/
+0
*
Re-implement GLSL texture sampler variables.
Brian
2007-10-26
1
-0
/
+10
*
add 'normalized_coords' field to pipe_sampler_state
Brian
2007-10-15
1
-0
/
+3
*
feedback/rasterpos fix-ups
Brian
2007-10-15
1
-0
/
+30
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-16
/
+28
*
Revert "Redoing the way we handle vertex shaders for the draw module."
Zack Rusin
2007-09-28
1
-28
/
+16
*
Redoing the way we handle vertex shaders for the draw module.
Zack Rusin
2007-09-28
1
-16
/
+28
*
Convert i915 to use cso semantics of alpha_test.
Zack Rusin
2007-09-21
1
-4
/
+15
*
Make the alpha test state a cso.
Zack Rusin
2007-09-21
1
-4
/
+20
*
Cache the i915 sampler state.
Zack Rusin
2007-09-20
1
-3
/
+126
*
Make the rasterizer state in i915 use the cso semantics.
Zack Rusin
2007-09-20
1
-4
/
+60
*
Rewrite the depth_stencil state handling in i915.
Zack Rusin
2007-09-20
1
-3
/
+80
*
Fix failover state binding and convert the sampler to use the new
Zack Rusin
2007-09-20
1
-10
/
+5
*
Convert depth_stencil state to the new semantics.
Zack Rusin
2007-09-20
1
-10
/
+6
*
Switch fragment/vertex shaders to the new caching semantics.
Zack Rusin
2007-09-20
1
-16
/
+12
*
Convert the rasterizer cso to the new semantics.
Zack Rusin
2007-09-19
1
-11
/
+7
*
Convert the i915 driver blend state to the new semantics.
Zack Rusin
2007-09-19
1
-8
/
+75
*
Redo the cso cache to map driver data in a lot more pleasing way.
Zack Rusin
2007-09-19
1
-5
/
+5
*
Finish up conversions of shaders to immutable objects.
Zack Rusin
2007-09-19
1
-2
/
+4
*
Convert shader to an immutable state object.
Zack Rusin
2007-09-18
1
-5
/
+22
*
Finishing up rename of the setup state to the rasterizer state.
Zack Rusin
2007-09-18
1
-1
/
+1
*
converting the setup state to immutable object and renaming it to rasterizer ...
Zack Rusin
2007-09-18
1
-5
/
+25
*
Combing depth and stencil objects and making them immutable.
Zack Rusin
2007-09-18
1
-18
/
+26
*
Make sampler an immutable state object.
Zack Rusin
2007-09-18
1
-20
/
+34
*
First stab at immutable state objects (create/bind/delete)
Zack Rusin
2007-09-18
1
-3
/
+26
*
Checkpoint commit: i915 texture works, use new vertex_info struct
Brian
2007-08-23
1
-1
/
+0
*
Rework of shader constant buffers.
Brian
2007-08-22
1
-0
/
+40
*
Fragment shader translation seems to basically work now. More testing needed.
Brian
2007-08-21
1
-1
/
+1
*
Use new draw_arrays() code.
Brian
2007-08-20
1
-0
/
+35
*
Begin added vertex shader state/support.
Brian
2007-08-16
1
-1
/
+1
*
Start breaking the #include dependencies between pipe drivers and mesa.
Keith Whitwell
2007-08-13
1
-3
/
+3
*
Lift common winsys functions into pipe's new p_winsys.
Keith Whitwell
2007-08-10
1
-1
/
+1
*
move viewport Y inversion to state tracker
Brian
2007-08-09
1
-13
/
+0
*
invert Y axis with the viewport transformation to put things right side up
Brian
2007-08-09
1
-1
/
+14
*
Hook up i915simple. Doesn't compile.
Keith Whitwell
2007-08-08
1
-3
/
+2
*
Checkpoint of a super-simplified i915 driver in the pipe model.
Keith Whitwell
2007-08-08
1
-0
/
+238